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Game::World::RemoveComponentCommand Struct Reference

Public Attributes

Entity entity = Game::Entity::Invalid()
ComponentId componentId = ComponentId::Invalid()

Member Data Documentation

◆ componentId

ComponentId Game::World::RemoveComponentCommand::componentId = ComponentId::Invalid()

◆ entity

Entity Game::World::RemoveComponentCommand::entity = Game::Entity::Invalid()

The documentation for this struct was generated from the following file:
  • /github/workspace/code/application/game/world.h