#include <im3d.h>
◆ Vec3() [1/5]
◆ Vec3() [2/5]
Im3d::Vec3::Vec3 |
( |
float | _xyz | ) |
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inline |
◆ Vec3() [3/5]
Im3d::Vec3::Vec3 |
( |
float | _x, |
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float | _y, |
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float | _z ) |
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inline |
◆ Vec3() [4/5]
Im3d::Vec3::Vec3 |
( |
const Vec2 & | _xy, |
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float | _z ) |
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inline |
◆ Vec3() [5/5]
Vec3::Vec3 |
( |
const Vec4 & | _v | ) |
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◆ operator const float *()
Im3d::Vec3::operator const float * |
( |
| ) |
const |
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inline |
◆ operator float *()
Im3d::Vec3::operator float * |
( |
| ) |
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inline |
The documentation for this struct was generated from the following files:
- /github/workspace/code/addons/dynui/im3d/im3d.h
- /github/workspace/code/addons/dynui/im3d/im3d.cpp