#include <im3d.h>
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float | x |
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float | y |
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float | z |
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float | w |
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◆ Vec4() [1/5]
◆ Vec4() [2/5]
Im3d::Vec4::Vec4 |
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float | _xyzw | ) |
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inline |
◆ Vec4() [3/5]
Im3d::Vec4::Vec4 |
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float | _x, |
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float | _y, |
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float | _z, |
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float | _w ) |
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inline |
◆ Vec4() [4/5]
Im3d::Vec4::Vec4 |
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const Vec3 & | _xyz, |
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float | _w ) |
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inline |
◆ Vec4() [5/5]
Vec4::Vec4 |
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Color | _rgba | ) |
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◆ operator const float *()
Im3d::Vec4::operator const float * |
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const |
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inline |
◆ operator float *()
Im3d::Vec4::operator float * |
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inline |
The documentation for this struct was generated from the following files:
- /github/workspace/code/addons/dynui/im3d/im3d.h
- /github/workspace/code/addons/dynui/im3d/im3d.cpp