Inherits IEquatable< Ray >.
◆ Ray()
◆ Deconstruct()
void Mathf.Ray.Deconstruct |
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out Vector3 | position, |
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out Vector3 | direction ) |
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Deconstruction method for Ray.
- Parameters
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position | Receives the start position of the ray. |
direction | Receives the direction of the ray. |
◆ Equals() [1/2]
override bool Mathf.Ray.Equals |
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object | obj | ) |
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inline |
◆ Equals() [2/2]
bool Mathf.Ray.Equals |
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Ray | other | ) |
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◆ GetHashCode()
override int Mathf.Ray.GetHashCode |
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inline |
◆ Intersects() [1/6]
◆ Intersects() [2/6]
◆ Intersects() [3/6]
float? Mathf.Ray.Intersects |
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Plane | plane | ) |
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inline |
◆ Intersects() [4/6]
void Mathf.Ray.Intersects |
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ref BoundingBox | box, |
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out float? | result ) |
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inline |
◆ Intersects() [5/6]
void Mathf.Ray.Intersects |
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ref BoundingSphere | sphere, |
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out float? | result ) |
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◆ Intersects() [6/6]
void Mathf.Ray.Intersects |
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ref Plane | plane, |
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out float? | result ) |
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inline |
◆ operator!=()
static bool Mathf.Ray.operator!= |
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Ray | a, |
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Ray | b ) |
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inlinestatic |
◆ operator==()
static bool Mathf.Ray.operator== |
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Ray | a, |
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Ray | b ) |
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inlinestatic |
◆ ToString()
override string Mathf.Ray.ToString |
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| ) |
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inline |
◆ Direction
◆ Position
◆ DebugDisplayString
string Mathf.Ray.DebugDisplayString |
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getpackage |
The documentation for this struct was generated from the following file:
- /github/workspace/code/addons/nsharp/NebulaEngine/xna/Ray.cs