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Nebula
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Classes | |
| struct | BoundingBox |
| class | BoundingFrustum |
| Defines a viewing frustum for intersection operations. More... | |
| struct | BoundingSphere |
| Describes a sphere in 3D-space for bounding operations. More... | |
| struct | Color |
| Describes a 32-bit packed color. More... | |
| class | MathHelper |
| Contains commonly used precalculated values and mathematical operations. More... | |
| struct | Matrix |
| Represents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information. More... | |
| struct | Plane |
| class | PlaneHelper |
| struct | Point |
| Describes a 2D-point. More... | |
| struct | Quaternion |
| An efficient mathematical representation for three dimensional rotations. More... | |
| struct | Ray |
| struct | Rectangle |
| Describes a 2D-rectangle. More... | |
| struct | Vector2 |
| Describes a 2D-vector. More... | |
| struct | Vector3 |
| Describes a 3D-vector. More... | |
| struct | Vector4 |
| Describes a 4D-vector. More... | |
Enumerations | |
| enum | ContainmentType { Disjoint , Contains , Intersects } |
| Defines how the bounding volumes intersects or contain one another. More... | |
| enum | PlaneIntersectionType { Front , Back , Intersecting } |
| Defines the intersection between a Plane and a bounding volume. More... | |
Defines how the bounding volumes intersects or contain one another.
Defines the intersection between a Plane and a bounding volume.