Nebula
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Classes | |
struct | BoundingBox |
class | BoundingFrustum |
Defines a viewing frustum for intersection operations. More... | |
struct | BoundingSphere |
Describes a sphere in 3D-space for bounding operations. More... | |
struct | Color |
Describes a 32-bit packed color. More... | |
class | MathHelper |
Contains commonly used precalculated values and mathematical operations. More... | |
struct | Matrix |
Represents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information. More... | |
struct | Plane |
class | PlaneHelper |
struct | Point |
Describes a 2D-point. More... | |
struct | Quaternion |
An efficient mathematical representation for three dimensional rotations. More... | |
struct | Ray |
struct | Rectangle |
Describes a 2D-rectangle. More... | |
struct | Vector2 |
Describes a 2D-vector. More... | |
struct | Vector3 |
Describes a 3D-vector. More... | |
struct | Vector4 |
Describes a 4D-vector. More... | |
Enumerations | |
enum | ContainmentType { Disjoint , Contains , Intersects } |
Defines how the bounding volumes intersects or contain one another. More... | |
enum | PlaneIntersectionType { Front , Back , Intersecting } |
Defines the intersection between a Plane and a bounding volume. More... | |
Defines how the bounding volumes intersects or contain one another.
Defines the intersection between a Plane and a bounding volume.