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Nebula
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#include <geometry.h>
Triangle geometry for the cooking layer.
Public Attributes | |
| Util::Array< float > | positions |
| SizeT | vertexCount = 0 |
| SizeT | positionStride = sizeof(float) * 3 |
| Util::Array< byte > | indices |
| SizeT | indexCount = 0 |
| Physics::IndexType | indexType = Physics::IndexType::InvalidIndexType |
| Util::Array< float > | weights |
| Util::Array< uint > | bones |
| Physics::MeshTopology | topology = Physics::MeshTopology_Triangles |
| Util::Array<uint> Physics::MeshGeometryInput::bones |
| SizeT Physics::MeshGeometryInput::indexCount = 0 |
| Physics::IndexType Physics::MeshGeometryInput::indexType = Physics::IndexType::InvalidIndexType |
| Util::Array<byte> Physics::MeshGeometryInput::indices |
| Util::Array<float> Physics::MeshGeometryInput::positions |
| SizeT Physics::MeshGeometryInput::positionStride = sizeof(float) * 3 |
| Physics::MeshTopology Physics::MeshGeometryInput::topology = Physics::MeshTopology_Triangles |
| SizeT Physics::MeshGeometryInput::vertexCount = 0 |
| Util::Array<float> Physics::MeshGeometryInput::weights |