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Physics::MeshGeometryInput Struct Reference

#include <geometry.h>

Detailed Description

Triangle geometry for the cooking layer.

Public Attributes

Util::Array< float > positions
SizeT vertexCount = 0
SizeT positionStride = sizeof(float) * 3
Util::Array< byte > indices
SizeT indexCount = 0
Physics::IndexType indexType = Physics::IndexType::InvalidIndexType
Util::Array< float > weights
Util::Array< uint > bones
Physics::MeshTopology topology = Physics::MeshTopology_Triangles

Member Data Documentation

◆ bones

Util::Array<uint> Physics::MeshGeometryInput::bones

◆ indexCount

SizeT Physics::MeshGeometryInput::indexCount = 0

◆ indexType

Physics::IndexType Physics::MeshGeometryInput::indexType = Physics::IndexType::InvalidIndexType

◆ indices

Util::Array<byte> Physics::MeshGeometryInput::indices

◆ positions

Util::Array<float> Physics::MeshGeometryInput::positions

◆ positionStride

SizeT Physics::MeshGeometryInput::positionStride = sizeof(float) * 3

◆ topology

Physics::MeshTopology Physics::MeshGeometryInput::topology = Physics::MeshTopology_Triangles

◆ vertexCount

SizeT Physics::MeshGeometryInput::vertexCount = 0

◆ weights

Util::Array<float> Physics::MeshGeometryInput::weights

The documentation for this struct was generated from the following file:
  • /github/workspace/code/physics/physics/geometry.h