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Physics::ShapeHandle Struct Reference

#include <actorcontext.h>

Public Member Functions

 ShapeHandle ()
 
 ShapeHandle (physx::PxShape *inShape)
 
bool IsValid () const
 
bool operator== (const ShapeHandle &other)
 

Public Attributes

physx::PxShape * shape
 

Constructor & Destructor Documentation

◆ ShapeHandle() [1/2]

Physics::ShapeHandle::ShapeHandle ( )
inline

◆ ShapeHandle() [2/2]

Physics::ShapeHandle::ShapeHandle ( physx::PxShape * inShape)
inlineexplicit

Member Function Documentation

◆ IsValid()

bool Physics::ShapeHandle::IsValid ( ) const
inline

◆ operator==()

bool Physics::ShapeHandle::operator== ( const ShapeHandle & other)
inline

Member Data Documentation

◆ shape

physx::PxShape* Physics::ShapeHandle::shape

The documentation for this struct was generated from the following file: