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Nebula
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#include <resourceloader.h>
struct for pending resources which are about to be loaded
Public Member Functions | |
| _PendingResourceLoad () | |
Public Attributes | |
| Ids::Id32 | entry |
| Util::StringAtom | tag |
| bool | inflight |
| bool | immediate |
| bool | reload |
| IndexT | frame |
| float | lod |
| LoadFlags | flags |
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inline |
| Ids::Id32 Resources::ResourceLoader::_PendingResourceLoad::entry |
| LoadFlags Resources::ResourceLoader::_PendingResourceLoad::flags |
| IndexT Resources::ResourceLoader::_PendingResourceLoad::frame |
| bool Resources::ResourceLoader::_PendingResourceLoad::immediate |
| bool Resources::ResourceLoader::_PendingResourceLoad::inflight |
| float Resources::ResourceLoader::_PendingResourceLoad::lod |
| bool Resources::ResourceLoader::_PendingResourceLoad::reload |
| Util::StringAtom Resources::ResourceLoader::_PendingResourceLoad::tag |