Nebula
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#include <resourceloader.h>
struct for pending resources which are about to be loaded
Public Member Functions | |
_PendingResourceLoad () | |
Public Attributes | |
Ids::Id32 | entry |
Util::StringAtom | tag |
bool | inflight |
bool | immediate |
bool | reload |
IndexT | frame |
float | lod |
LoadFlags | flags |
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inline |
Ids::Id32 Resources::ResourceLoader::_PendingResourceLoad::entry |
LoadFlags Resources::ResourceLoader::_PendingResourceLoad::flags |
IndexT Resources::ResourceLoader::_PendingResourceLoad::frame |
bool Resources::ResourceLoader::_PendingResourceLoad::immediate |
bool Resources::ResourceLoader::_PendingResourceLoad::inflight |
float Resources::ResourceLoader::_PendingResourceLoad::lod |
bool Resources::ResourceLoader::_PendingResourceLoad::reload |
Util::StringAtom Resources::ResourceLoader::_PendingResourceLoad::tag |