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resourceloader.h
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1#pragma once
2//------------------------------------------------------------------------------
34//------------------------------------------------------------------------------
35#include "ids/id.h"
36#include "util/stringatom.h"
37#include "io/stream.h"
38#include "util/set.h"
39#include "resource.h"
40#include "threading/safequeue.h"
41#include "threading/threadid.h"
42#include "ids/idpool.h"
43#include <tuple>
44#include <functional>
45
46namespace Resources
47{
48
50{
51 None = 0x0,
52 Create = 0x1,
53 Update = 0x2
54};
56
57class Resource;
60{
62
63public:
67 virtual ~ResourceLoader();
68
70 virtual void Setup();
72 virtual void Discard();
73
75 virtual void LoadFallbackResources();
76
79
81 Resources::ResourceId CreateResource(const Resources::ResourceName& res, const void* loadInfo, SizeT loadInfoSize, const Util::StringAtom& tag, std::function<void(const Resources::ResourceId)> success, std::function<void(const Resources::ResourceId)> failed, bool immediate, bool stream);
83 void DiscardResource(const Resources::ResourceId id);
85 void DiscardByTag(const Util::StringAtom& tag);
87 void CreateListener(const Resources::ResourceId res, std::function<void(const Resources::ResourceId)> success, std::function<void(const Resources::ResourceId)> failed);
88
90 const Resources::ResourceName& GetName(const Resources::ResourceId id) const;
92 const uint32_t GetUsage(const Resources::ResourceId id) const;
94 const Util::StringAtom GetTag(const Resources::ResourceId id) const;
96 const Resource::State GetState(const Resources::ResourceId id) const;
98 const Resources::ResourceId GetId(const Resources::ResourceName& name) const;
102 const bool HasResource(const Resources::ResourceId id) const;
103
105 const int32_t& GetUniqueId() const;
106
108 void ReloadResource(const Resources::ResourceName& res, std::function<void(const Resources::ResourceId)> success, std::function<void(const Resources::ResourceId)> failed);
110 void ReloadResource(const Resources::ResourceId& id, std::function<void(const Resources::ResourceId)> success, std::function<void(const Resources::ResourceId)> failed);
111
113 void SetMinLod(const Resources::ResourceId& id, const float lod, bool immediate);
114
129
131 {
132 void* data;
134 };
135
137 {
139 void* data;
140 };
141
143 {
146
148 : id(InvalidResourceUnknownId)
149 {
150 }
151 };
152
158
165
167 {
171 ResourceId id;
176 float lod;
179
181 {
182 ResourceLoadJob job;
183 job.name = loader->names[load.entry].Value();
184 job.state = loader->states[load.entry];
185 job.id = loader->resources[load.entry];
186 job.loadState = loader->loadStates[load.entry];
187 job.streamData = loader->streamDatas[load.entry];
188 job.metadata = loader->metaData[load.entry];
189 job.tag = load.tag.Value();
190 job.immediate = load.immediate;
191 job.lod = load.lod;
193 job.flags = load.flags;
194 return job;
195 };
196 };
197
199 {
203 ResourceId id;
205
207 {
208 loader->streamDatas[id.loaderInstanceId] = this->streamData;
209 loader->loadStates[id.loaderInstanceId] = this->loadState;
210 loader->states[id.loaderInstanceId] = this->state;
211 loader->resources[id.loaderInstanceId] = this->id;
212 }
213 };
214
215
216protected:
217 friend class ResourceServer;
218
219 friend void ApplyLoadOutput(ResourceLoader* loader, const ResourceLoader::ResourceLoadOutput& output);
220 friend void DispatchJob(ResourceLoader* loader, const ResourceLoader::ResourceLoadJob& job);
222
224 virtual void UpdateLoaderSyncState();
225
228 {
229 Resources::ResourceId id;
230 float lod;
232
233 _PendingStreamLod() : id(ResourceId::Invalid()) {};
234 };
235
237 {
238 Resources::ResourceId resourceId;
239 };
240
243 {
244 std::function<void(const Resources::ResourceId)> success;
245 std::function<void(const Resources::ResourceId)> failed;
246 };
247
248
249 static const uint32_t ResourceIndexGrow = 512;
250
256 virtual Resource::State ReloadFromStream(const Resources::ResourceId id, const Ptr<IO::Stream>& stream);
257
259 virtual uint LodMask(const _StreamData& stream, float lod, bool async) const;
261 virtual void RequestLOD(const Ids::Id32 entry, float lod) const;
262
264 virtual void Unload(const Resources::ResourceId id) = 0;
266 virtual void Update(IndexT frameIndex);
267
269 void SetupIdFromEntry(const Ids::Id32 entry, ResourceId& cacheEntry);
270
272 void RunCallbacks(Resource::State status, const Resources::ResourceId id);
273
275 void EnqueueJob(const std::function<void()>& func);
276
283
285 Resources::ResourceId GetPlaceholder(const Resources::ResourceName& name);
286
290
291 Resources::ResourceId placeholderResourceId;
292 Resources::ResourceId failResourceId;
293
294 bool async;
295
297 std::function<void()> preJobFunc;
298 std::function<void()> postJobFunc;
300
305
308
311
323
325 int32_t uniqueId;
326
328 Threading::CriticalSection asyncSection;
330};
331
332
333//------------------------------------------------------------------------------
336inline const Resources::ResourceName&
337ResourceLoader::GetName(const Resources::ResourceId id) const
338{
339 return this->names[id.loaderInstanceId];
340}
341
342//------------------------------------------------------------------------------
345inline const uint32_t
346ResourceLoader::GetUsage(const Resources::ResourceId id) const
347{
348 return this->usage[id.loaderInstanceId];
349}
350
351//------------------------------------------------------------------------------
354inline const Util::StringAtom
355ResourceLoader::GetTag(const Resources::ResourceId id) const
356{
357 return this->tags[id.loaderInstanceId];
358}
359
360//------------------------------------------------------------------------------
364ResourceLoader::GetState(const Resources::ResourceId id) const
365{
366 return this->states[id.loaderInstanceId];
367}
368
369//------------------------------------------------------------------------------
372inline const Resources::ResourceId
374{
375 IndexT i = this->ids.FindIndex(name);
376 if (i == InvalidIndex) return Resources::ResourceId::Invalid();
377 else return this->resources[this->ids.ValueAtIndex(i)];
378}
379
380//------------------------------------------------------------------------------
385{
386 return this->ids;
387}
388
389//------------------------------------------------------------------------------
392inline const bool
393ResourceLoader::HasResource(const Resources::ResourceId id) const
394{
395 return this->names.Size() > (SizeT)id.loaderInstanceId;
396}
397
398//------------------------------------------------------------------------------
401inline const int32_t&
403{
404 return this->uniqueId;
405}
406
407} // namespace Resources
The common base class of Nebula.
Definition refcounted.h:38
Definition idpool.h:29
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
Definition resource.h:22
State
Definition resource.h:26
Ptr< ResourceLoaderThread > streamerThread
Definition resourceloader.h:296
Util::FixedArray< ResourceId > resources
Definition resourceloader.h:317
Util::FixedArray< Resources::ResourceName > names
Definition resourceloader.h:312
void EnqueueJob(const std::function< void()> &func)
Issue async job.
Definition resourceloader.cc:336
Util::Array< _PendingResourceUnload > pendingUnloads
Definition resourceloader.h:302
Util::Dictionary< Resources::ResourceName, uint32_t > ids
Definition resourceloader.h:309
__DeclareAbstractClass(ResourceLoader)
Util::FixedArray< Util::StringAtom > tags
Definition resourceloader.h:314
friend ResourceLoadOutput _LoadInternal(ResourceLoader *loader, ResourceLoadJob res)
Definition resourceloader.cc:355
std::function< void()> postJobFunc
Definition resourceloader.h:298
virtual void Setup()
setup resource loader, initiates the placeholder and error resources if valid, so don't forget to run...
Definition resourceloader.cc:42
Resources::ResourceId placeholderResourceId
Definition resourceloader.h:291
Util::StringAtom placeholderResourceName
these types need to be properly initiated in a subclass Setup function
Definition resourceloader.h:288
virtual Resource::State ReloadFromStream(const Resources::ResourceId id, const Ptr< IO::Stream > &stream)
perform a reload
Definition resourceloader.cc:117
Util::StringAtom streamerThreadName
Definition resourceloader.h:299
void DiscardByTag(const Util::StringAtom &tag)
discard all resources associated with a tag
Definition resourceloader.cc:660
void DiscardResource(const Resources::ResourceId id)
discard container
Definition resourceloader.cc:640
Util::FixedArray< _StreamData > streamDatas
Definition resourceloader.h:321
void RunCallbacks(Resource::State status, const Resources::ResourceId id)
run callbacks
Definition resourceloader.cc:316
Util::Array< ResourceLoadJob > dependentJobs
Definition resourceloader.h:307
uint32_t uniqueResourceId
Definition resourceloader.h:322
Threading::SafeQueue< _PendingStreamLod > pendingStreamQueue
Definition resourceloader.h:304
const Util::StringAtom GetTag(const Resources::ResourceId id) const
get resource tag was first registered with
Definition resourceloader.h:355
bool async
Definition resourceloader.h:294
int32_t uniqueId
id in resource manager
Definition resourceloader.h:325
ResourceLoader()
constructor
Definition resourceloader.cc:19
Util::FixedArray< Resource::State > states
Definition resourceloader.h:315
static const uint32_t ResourceIndexGrow
Definition resourceloader.h:249
const Util::Dictionary< Resources::ResourceName, Ids::Id32 > & GetResources() const
get the dictionary of all resource-id pairs
Definition resourceloader.h:384
virtual void RequestLOD(const Ids::Id32 entry, float lod) const
Set lod factor for resource.
Definition resourceloader.cc:136
Threading::SafeQueue< ResourceLoadOutput > loadOutputs
Definition resourceloader.h:306
Resources::ResourceId GetPlaceholder(const Resources::ResourceName &name)
get placeholder based on resource name
Definition resourceloader.cc:345
void CreateListener(const Resources::ResourceId res, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed)
Create new listener on resource.
Definition resourceloader.cc:679
Util::Array< IndexT > pendingLoads
Definition resourceloader.h:301
Util::FixedArray< LoadState > loadStates
Definition resourceloader.h:316
const int32_t & GetUniqueId() const
get the global identifier for this pool
Definition resourceloader.h:402
Threading::ThreadId creatorThread
Definition resourceloader.h:329
friend class ResourceServer
Definition resourceloader.h:217
Resources::ResourceId failResourceId
Definition resourceloader.h:292
virtual ResourceInitOutput InitializeResource(const ResourceLoadJob &job, const Ptr< IO::Stream > &stream)=0
Initialize and create the resource, optionally load if no subresource management is necessary.
virtual void UpdateLoaderSyncState()
Update loader internal state.
Definition resourceloader.cc:98
friend void DispatchJob(ResourceLoader *loader, const ResourceLoader::ResourceLoadJob &job)
Definition resourceloader.cc:158
virtual void LoadFallbackResources()
load placeholder and error resources
Definition resourceloader.cc:70
void ClearPendingUnloads()
clear pending unloads
Definition resourceloader.cc:182
Util::FixedArray< _PendingResourceLoad > loads
Definition resourceloader.h:319
void SetMinLod(const Resources::ResourceId &id, const float lod, bool immediate)
begin updating a resources lod
Definition resourceloader.cc:765
const Resources::ResourceId GetId(const Resources::ResourceName &name) const
get resource id by name, use with care
Definition resourceloader.h:373
Resources::ResourceId CreateResource(const Resources::ResourceName &res, const void *loadInfo, SizeT loadInfoSize, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed, bool immediate, bool stream)
create a container with a tag associated with it, if no tag is provided, the resource will be untagge...
Definition resourceloader.cc:451
void SetupIdFromEntry(const Ids::Id32 entry, ResourceId &cacheEntry)
Construct resource ID based on loader entry.
Definition resourceloader.cc:290
Util::Array< _PendingStreamLod > pendingStreamLods
Definition resourceloader.h:303
virtual ResourceStreamOutput StreamResource(const ResourceLoadJob &job)
Stream resource.
Definition resourceloader.cc:107
const bool HasResource(const Resources::ResourceId id) const
returns true if pool has resource
Definition resourceloader.h:393
virtual void Discard()
discard resource loader
Definition resourceloader.cc:60
Util::FixedArray< _PlaceholderResource > placeholders
Definition resourceloader.h:282
virtual ~ResourceLoader()
destructor
Definition resourceloader.cc:32
const Resources::ResourceName & GetName(const Resources::ResourceId id) const
get resource name
Definition resourceloader.h:337
virtual uint LodMask(const _StreamData &stream, float lod, bool async) const
Create load mask based on LOD. This will be used to determine if the resoure is fully loaded.
Definition resourceloader.cc:127
Util::FixedArray< uint32_t > usage
Definition resourceloader.h:313
void ReloadResource(const Resources::ResourceName &res, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed)
reload resource using resource name
Definition resourceloader.cc:710
Ids::IdPool resourceInstanceIndexPool
Definition resourceloader.h:310
Util::FixedArray< Util::Array< _Callbacks > > callbacks
Definition resourceloader.h:318
const Resource::State GetState(const Resources::ResourceId id) const
get resource state
Definition resourceloader.h:364
Util::FixedArray< _LoadMetaData > metaData
Definition resourceloader.h:320
virtual void Unload(const Resources::ResourceId id)=0
unload resource (overload to implement resource deallocation)
Threading::CriticalSection asyncSection
async section to sync callbacks and pending list with thread
Definition resourceloader.h:328
std::function< void()> preJobFunc
Definition resourceloader.h:297
Util::StringAtom failResourceName
Definition resourceloader.h:289
const uint32_t GetUsage(const Resources::ResourceId id) const
get resource usage from resource id
Definition resourceloader.h:346
friend void ApplyLoadOutput(ResourceLoader *loader, const ResourceLoader::ResourceLoadOutput &output)
Definition resourceloader.cc:145
Definition resourceloaderthread.h:23
Thread-safe version of Util::Queue.
Definition safequeue.h:27
Nebula's dynamic array class.
Definition array.h:60
A collection of key/value pairs with quick value retrieval by key at roughly O(log n).
Definition dictionary.h:34
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
A StringAtom.
Definition stringatom.h:22
const char * Value() const
get contained string as char ptr (fast)
Definition stringatom.h:362
uint32_t Id32
Definition id.h:138
A resource is a container for some type of file which is loaded.
Definition resource.cc:9
LoadFlags
Definition resourceloader.h:50
@ Update
Definition resourceloader.h:53
@ None
Definition resourceloader.h:51
@ Create
Definition resourceloader.h:52
Util::StringAtom ResourceName
Definition resourceid.h:33
pthread_t ThreadId
Definition linuxthreadid.h:15
#define __ImplementEnumBitOperators(type)
callback functions to run when an associated resource is loaded (can be stacked)
Definition resourceloader.h:243
std::function< void(const Resources::ResourceId)> success
Definition resourceloader.h:244
std::function< void(const Resources::ResourceId)> failed
Definition resourceloader.h:245
Definition resourceloader.h:131
void * data
Definition resourceloader.h:132
SizeT size
Definition resourceloader.h:133
struct for pending resources which are about to be loaded
Definition resourceloader.h:117
Ids::Id32 entry
Definition resourceloader.h:118
bool inflight
Definition resourceloader.h:120
IndexT frame
Definition resourceloader.h:123
bool reload
Definition resourceloader.h:122
bool immediate
Definition resourceloader.h:121
float lod
Definition resourceloader.h:124
_PendingResourceLoad()
Definition resourceloader.h:127
LoadFlags flags
Definition resourceloader.h:125
Util::StringAtom tag
Definition resourceloader.h:119
Resources::ResourceId resourceId
Definition resourceloader.h:238
_PendingStreamLod()
Definition resourceloader.h:233
bool immediate
Definition resourceloader.h:231
Resources::ResourceId id
Definition resourceloader.h:229
float lod
Definition resourceloader.h:230
Resources::ResourceName placeholderName
Definition resourceloader.h:279
Resources::ResourceId placeholderId
Definition resourceloader.h:280
Definition resourceloader.h:137
Ptr< IO::Stream > stream
Definition resourceloader.h:138
void * data
Definition resourceloader.h:139
Definition resourceloader.h:160
uint loadedBits
Definition resourceloader.h:163
uint requestedBits
Definition resourceloader.h:161
uint pendingBits
Definition resourceloader.h:162
Definition resourceloader.h:143
ResourceInitOutput()
Definition resourceloader.h:147
ResourceUnknownId id
Definition resourceloader.h:144
_StreamData loaderStreamData
Definition resourceloader.h:145
Definition resourceloader.h:167
LoadState loadState
Definition resourceloader.h:172
float lod
Definition resourceloader.h:176
_StreamData streamData
Definition resourceloader.h:173
bool immediate
Definition resourceloader.h:175
static ResourceLoadJob FromPending(ResourceLoader *loader, IndexT frameIndex, const _PendingResourceLoad &load)
Definition resourceloader.h:180
IndexT frameIndex
Definition resourceloader.h:177
LoadFlags flags
Definition resourceloader.h:178
Util::String name
Definition resourceloader.h:168
Resource::State state
Definition resourceloader.h:170
Util::String tag
Definition resourceloader.h:169
_LoadMetaData metadata
Definition resourceloader.h:174
ResourceId id
Definition resourceloader.h:171
Definition resourceloader.h:199
LoadState loadState
Definition resourceloader.h:201
void UpdateLoaderState(ResourceLoader *loader) const
Definition resourceloader.h:206
ResourceId id
Definition resourceloader.h:203
Resource::State state
Definition resourceloader.h:202
ResourceLoadJob remainderJob
Definition resourceloader.h:204
_StreamData streamData
Definition resourceloader.h:200
uint loadedBits
Definition resourceloader.h:155
uint pendingBits
Definition resourceloader.h:156
Definition resourceid.h:37
Nebula's universal string class.
Definition String.cs:8
static const int InvalidIndex
Definition types.h:54
int SizeT
Definition types.h:49
unsigned int uint
Definition types.h:31
int IndexT
Definition types.h:48