#include <texturetilecache.h>
◆ operator!=()
bool Terrain::TileCacheEntry::operator!= |
( |
const TileCacheEntry & | rhs | ) |
const |
|
inline |
◆ operator<()
bool Terrain::TileCacheEntry::operator< |
( |
const TileCacheEntry & | rhs | ) |
const |
|
inline |
◆ operator==()
bool Terrain::TileCacheEntry::operator== |
( |
const TileCacheEntry & | rhs | ) |
const |
|
inline |
◆ operator>()
bool Terrain::TileCacheEntry::operator> |
( |
const TileCacheEntry & | rhs | ) |
const |
|
inline |
◆ [union]
◆ entry
Entry Terrain::TileCacheEntry::entry |
◆ hash
uint64 Terrain::TileCacheEntry::hash |
The documentation for this struct was generated from the following file: