Nebula
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#include <texturetilecache.h>
Public Attributes | |
uint64 | tiles: 10 |
uint64 | tileX: 11 |
uint64 | tileY: 11 |
uint64 | subTextureIndex: 32 |
uint64 Terrain::TileCacheEntry::Entry::subTextureIndex |
uint64 Terrain::TileCacheEntry::Entry::tiles |
uint64 Terrain::TileCacheEntry::Entry::tileX |
uint64 Terrain::TileCacheEntry::Entry::tileY |