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Nebula
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| CoreGraphics::ResourceTableId Vegetation::[struct].vegetationState argumentsTable |
| CoreGraphics::VertexLayoutId Vegetation::[struct].vegetationState combinedMeshLayout |
| CoreGraphics::VertexLayoutId Vegetation::[struct].vegetationState combinedMeshLayoutWithColor |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState drawCountBuffer |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState grassArgumentsBuffer |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState grassDrawCallsBuffer |
| SizeT Vegetation::[struct].vegetationState grassDrawsThisFrame |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState grassIbo |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState grassInfoBuffer |
| Ids::IdPool Vegetation::[struct].vegetationState grassInfoPool |
| Vegetation::GrassInfo Vegetation::[struct].vegetationState[Vegetation::MAX_GRASS_INFOS] |
| CoreGraphics::VertexLayoutId Vegetation::[struct].vegetationState grassLayout |
| IndexT Vegetation::[struct].vegetationState grassMaskCount |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState grassVbo |
| CoreGraphics::TextureId Vegetation::[struct].vegetationState heightMap |
| Util::FixedArray<CoreGraphics::ResourceTableId> Vegetation::[struct].vegetationState indirectArgumentsTable |
| Util::FixedArray<CoreGraphics::BufferId> Vegetation::[struct].vegetationState indirectDrawCountBuffer |
| Util::FixedArray<CoreGraphics::BufferId> Vegetation::[struct].vegetationState indirectGrassArgumentBuffer |
| Util::FixedArray<CoreGraphics::BufferId> Vegetation::[struct].vegetationState indirectGrassDrawCallsBuffer |
| Util::FixedArray<CoreGraphics::BufferId> Vegetation::[struct].vegetationState indirectMeshArgumentsBuffer |
| Util::FixedArray<CoreGraphics::BufferId> Vegetation::[struct].vegetationState indirectMeshDrawCallsBuffer |
| CoreGraphics::VertexLayoutId Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| Vegetation::VegetationMaterialUniforms::STRUCT Vegetation::[struct].vegetationState materialUniforms |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState materialUniformsBuffer |
| float Vegetation::[struct].vegetationState maxHeight |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState meshArgumentsBuffer |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState meshDrawCallsBuffer |
| SizeT Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| SizeT Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState meshInfoBuffer |
| Ids::IdPool Vegetation::[struct].vegetationState meshInfoPool |
| Vegetation::MeshInfo Vegetation::[struct].vegetationState[Vegetation::MAX_MESH_INFOS] |
| IndexT Vegetation::[struct].vegetationState meshMaskCount |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| SizeT Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState[MAX_MESH_INFOS] |
| float Vegetation::[struct].vegetationState minHeight |
| uint Vegetation::[struct].vegetationState numGrassBlades |
| CoreGraphics::ResourceTableId Vegetation::[struct].vegetationState systemResourceTable |
| CoreGraphics::BufferId Vegetation::[struct].vegetationState systemUniforms |
| Ids::IdPool Vegetation::[struct].vegetationState texturePool |
| CoreGraphics::ShaderId Vegetation::[struct].vegetationState vegetationBaseShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationClearShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationGenerateDrawsShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationGrassShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationGrassZShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationMeshShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationMeshVColorShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationMeshVColorZShader |
| CoreGraphics::ShaderProgramId Vegetation::[struct].vegetationState vegetationMeshZShader |
| Math::vec2 Vegetation::[struct].vegetationState worldSize |