Nebula
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#include <visibilitycontext.h>
Public Attributes | |
Util::HashTable< const MaterialTemplates::Entry *, VisibilityBatchCommand > | visibilityTable |
Util::Array< Models::ShaderStateNode::DrawPacket * > | drawPackets |
Util::Array<Models::ShaderStateNode::DrawPacket*> Visibility::ObserverContext::VisibilityDrawList::drawPackets |
Util::HashTable<const MaterialTemplates::Entry*, VisibilityBatchCommand> Visibility::ObserverContext::VisibilityDrawList::visibilityTable |