#include <shaderstatenode.h>
◆ Apply()
Apply the resource table.
◆ boundingBox
Math::bbox Models::ShaderStateNode::DrawPacket::boundingBox |
◆ materialInstance
◆ nodeInstanceHash
uint32_t Models::ShaderStateNode::DrawPacket::nodeInstanceHash |
◆ numOffsets
uint8_t Models::ShaderStateNode::DrawPacket::numOffsets |
◆ offsets
uint32_t Models::ShaderStateNode::DrawPacket::offsets[NumMaxOffsets] |
◆ slot
uint8_t Models::ShaderStateNode::DrawPacket::slot |
◆ table
The documentation for this struct was generated from the following files: