Nebula
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#include <shaderstatenode.h>
Public Member Functions | |
void | Apply (const CoreGraphics::CmdBufferId cmdBuf, IndexT batchIndex, IndexT bufferIndex) |
Apply the resource table. | |
Public Attributes | |
Math::bbox | boundingBox |
uint32_t | nodeInstanceHash |
Materials::MaterialInstanceId | materialInstance |
CoreGraphics::ResourceTableId | table |
uint32 | offsets [NumMaxOffsets] |
uint8 | numOffsets |
uint8 | slot |
void Models::ShaderStateNode::DrawPacket::Apply | ( | const CoreGraphics::CmdBufferId | cmdBuf, |
IndexT | batchIndex, | ||
IndexT | bufferIndex ) |
Apply the resource table.
Math::bbox Models::ShaderStateNode::DrawPacket::boundingBox |
Materials::MaterialInstanceId Models::ShaderStateNode::DrawPacket::materialInstance |
uint32_t Models::ShaderStateNode::DrawPacket::nodeInstanceHash |
uint8 Models::ShaderStateNode::DrawPacket::numOffsets |
uint32 Models::ShaderStateNode::DrawPacket::offsets[NumMaxOffsets] |
uint8 Models::ShaderStateNode::DrawPacket::slot |
CoreGraphics::ResourceTableId Models::ShaderStateNode::DrawPacket::table |