Nebula
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#include <vkshader.h>
Util::Dictionary<Util::StringAtom, IndexT> Vulkan::VkShaderSetupInfo::constantBindings |
Util::FixedArray<CoreGraphics::ResourcePipelinePushConstantRange> Vulkan::VkShaderSetupInfo::constantRangeLayout |
Util::Dictionary<uint32_t, uint32_t> Vulkan::VkShaderSetupInfo::descriptorSetLayoutMap |
Util::FixedArray<Util::Pair<uint32_t, CoreGraphics::ResourceTableLayoutId> > Vulkan::VkShaderSetupInfo::descriptorSetLayouts |
VkDevice Vulkan::VkShaderSetupInfo::dev |
CoreGraphics::ShaderIdentifier::Code Vulkan::VkShaderSetupInfo::id |
Util::Array<CoreGraphics::SamplerId> Vulkan::VkShaderSetupInfo::immutableSamplers |
Resources::ResourceName Vulkan::VkShaderSetupInfo::name |
CoreGraphics::ResourcePipelineId Vulkan::VkShaderSetupInfo::pipelineLayout |
Util::Dictionary<Util::StringAtom, uint32_t> Vulkan::VkShaderSetupInfo::resourceIndexMap |
UniformBufferGroupMap Vulkan::VkShaderSetupInfo::uniformBufferGroupMap |
UniformBufferMap Vulkan::VkShaderSetupInfo::uniformBufferMap |