|
Nebula
|
#include <vkshader.h>
| Util::Dictionary<Util::StringAtom, IndexT> Vulkan::VkShaderSetupInfo::constantBindings |
| Util::FixedArray<CoreGraphics::ResourcePipelinePushConstantRange> Vulkan::VkShaderSetupInfo::constantRangeLayout |
| Util::Dictionary<uint32_t, uint32_t> Vulkan::VkShaderSetupInfo::descriptorSetLayoutMap |
| Util::FixedArray<Util::Pair<uint32_t, CoreGraphics::ResourceTableLayoutId> > Vulkan::VkShaderSetupInfo::descriptorSetLayouts |
| VkDevice Vulkan::VkShaderSetupInfo::dev |
| CoreGraphics::ShaderIdentifier::Code Vulkan::VkShaderSetupInfo::id |
| Util::Set<CoreGraphics::SamplerId> Vulkan::VkShaderSetupInfo::immutableSamplers |
| Resources::ResourceName Vulkan::VkShaderSetupInfo::name |
| CoreGraphics::ResourcePipelineId Vulkan::VkShaderSetupInfo::pipelineLayout |
| Util::Dictionary<Util::StringAtom, uint32_t> Vulkan::VkShaderSetupInfo::resourceIndexMap |
| UniformBufferGroupMap Vulkan::VkShaderSetupInfo::uniformBufferGroupMap |
| UniformBufferMap Vulkan::VkShaderSetupInfo::uniformBufferMap |