81 rotate(0.0f, 0.0f, 0.0f, 1.0f),
82 scale(1.0f, 1.0f, 1.0f),
108 this->
rotate.loadu(ptr + 4);
109 this->
scale.loadu(ptr + 8);
112 this->
offset.loadu(ptr + 20);
122 this->
rotate.storeu(ptr + 4);
123 this->
scale.storeu(ptr + 8);
126 this->
offset.storeu(ptr + 20);
Different curves.
Definition angularpfeedbackloop.h:17
float scalar
Definition scalar.h:45
mat4 transformation(const vec3 &scalingCenter, const quat &scalingRotation, const vec3 &scale, const vec3 &rotationCenter, const quat &rotation, const vec3 &trans)
Definition mat4.cc:199
__forceinline vec3 xyz(const point &v)
Definition point.h:528
A 4x4 single point precision float matrix.
Definition mat4.h:49
Represents a 3D point in space.
Definition point.h:22
A quaternion is usually used to represent an orientation in 3D space.
Definition quat.h:30
A 3D vector.
Definition vec3.h:40
A 4D vector.
Definition vec4.h:24
bool operator==(const TiXmlString &a, const TiXmlString &b)
Definition tinystr.h:272
#define NEBULA_ALIGN16
Definition types.h:154