Nebula
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Defines the valid attribute value types as enum.
#include "util/variant.h"
Go to the source code of this file.
Classes | |
class | Attr::ByteTypeClass |
class | Attr::ShortTypeClass |
class | Attr::UShortTypeClass |
class | Attr::IntTypeClass |
class | Attr::UIntTypeClass |
class | Attr::Int64TypeClass |
class | Attr::UInt64TypeClass |
class | Attr::FloatTypeClass |
class | Attr::DoubleTypeClass |
class | Attr::BoolTypeClass |
class | Attr::Float2TypeClass |
class | Attr::Float4TypeClass |
class | Attr::QuaternionTypeClass |
class | Attr::StringTypeClass |
class | Attr::Matrix44TypeClass |
class | Attr::Transform44TypeClass |
class | Attr::BlobTypeClass |
class | Attr::GuidTypeClass |
class | Attr::VoidPtrTypeClass |
class | Attr::IntArrayTypeClass |
class | Attr::FloatArrayTypeClass |
class | Attr::BoolArrayTypeClass |
class | Attr::Float2ArrayTypeClass |
class | Attr::Float4ArrayTypeClass |
class | Attr::StringArrayTypeClass |
class | Attr::Matrix44ArrayTypeClass |
class | Attr::BlobArrayTypeClass |
class | Attr::GuidArrayTypeClass |
Namespaces | |
namespace | Attr |
Enumerations | |
enum | Attr::ValueType { Attr::VoidType = Util::Variant::Void , Attr::ByteType = Util::Variant::Byte , Attr::ShortType = Util::Variant::Short , Attr::UShortType = Util::Variant::UShort , Attr::IntType = Util::Variant::Int , Attr::UIntType = Util::Variant::UInt , Attr::Int64Type = Util::Variant::Int64 , Attr::UInt64Type = Util::Variant::UInt64 , Attr::FloatType = Util::Variant::Float , Attr::DoubleType = Util::Variant::Double , Attr::BoolType = Util::Variant::Bool , Attr::Vec2Type = Util::Variant::Vec2 , Attr::Vec4Type = Util::Variant::Vec4 , Attr::QuaternionType = Util::Variant::Quaternion , Attr::StringType = Util::Variant::String , Attr::Mat4Type = Util::Variant::Mat4 , Attr::Transform44Type = Util::Variant::Transform44 , Attr::BlobType = Util::Variant::Blob , Attr::GuidType = Util::Variant::Guid , Attr::VoidPtrType = Util::Variant::VoidPtr , Attr::IntArrayType = Util::Variant::IntArray , Attr::FloatArrayType = Util::Variant::FloatArray , Attr::BoolArrayType = Util::Variant::BoolArray , Attr::Vec2ArrayType = Util::Variant::Vec2Array , Attr::Vec4ArrayType = Util::Variant::Vec4Array , Attr::StringArrayType = Util::Variant::StringArray , Attr::Mat4ArrayType = Util::Variant::Mat4Array , Attr::BlobArrayType = Util::Variant::BlobArray , Attr::GuidArrayType = Util::Variant::GuidArray } |