Nebula
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velocity.cc File Reference
#include "application/stdneb.h"
#include "velocity.h"
#include "util/stringatom.h"
#include "memdb/attributeregistry.h"
#include "game/componentserialization.h"
#include "game/componentinspection.h"
#include "pjson/pjson.h"

Namespaces

namespace  IO
 Instances of wrapped stream classes.
 

Functions

template<>
void IO::JsonReader::Get< Game::Velocity > (Game::Velocity &ret, const char *attr)
 
template<>
void IO::JsonWriter::Add< Game::Velocity > (Game::Velocity const &value, Util::String const &attr)
 
template<>
void IO::JsonReader::Get< Game::AngularVelocity > (Game::AngularVelocity &ret, const char *attr)
 
template<>
void IO::JsonWriter::Add< Game::AngularVelocity > (Game::AngularVelocity const &value, Util::String const &attr)