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Nebula
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#include "util/string.h"Go to the source code of this file.
Classes | |
| class | CoreGraphics::VertexComponent |
| Describes a single vertex component in a vertex layout description. More... | |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| const VertexLayoutId | CoreGraphics::CreateVertexLayout (const VertexLayoutCreateInfo &info) |
| create new vertex layout | |