Nebula
|
#include "util/string.h"
Go to the source code of this file.
Classes | |
class | CoreGraphics::VertexComponent |
Describes a single vertex component in a vertex layout description. More... | |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
const VertexLayoutId | CoreGraphics::CreateVertexLayout (const VertexLayoutCreateInfo &info) |
create new vertex layout | |