Nebula
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#include "vkcommandbufferthread.h"
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
Functions | |
DrawThread * | CoreGraphics::CreateDrawThread () |
create new draw thread, define in implementation thread | |
Vulkan::__ImplementClass (Vulkan::VkCommandBufferThread, 'VCBT', Threading::Thread) | |