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vkcommandbufferthread.cc File Reference

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 
namespace  Vulkan
 Vulkan implementation of GPU acceleration structure.
 

Functions

DrawThreadCoreGraphics::CreateDrawThread ()
 create new draw thread, define in implementation thread
 
 Vulkan::__ImplementClass (Vulkan::VkCommandBufferThread, 'VCBT', Threading::Thread)