|
Nebula
|
#include "vkevent.h"#include "coregraphics/event.h"#include "vkgraphicsdevice.h"#include "vkcommandbuffer.h"#include "coregraphics/config.h"#include "vktypes.h"#include "vktexture.h"#include "vkbuffer.h"Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Variables | |
| VkEventAllocator | Vulkan::eventAllocator (0x00FFFFFF) |