Nebula
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#include "core/singleton.h"
#include "coregraphics/shader.h"
#include "coregraphics/pass.h"
#include "memory/arenaallocator.h"
Go to the source code of this file.
Classes | |
class | Vulkan::VkPipelineDatabase |
struct | Vulkan::VkPipelineDatabase::BaseNode |
struct | Vulkan::VkPipelineDatabase::Tier1Node |
struct | Vulkan::VkPipelineDatabase::Tier2Node |
struct | Vulkan::VkPipelineDatabase::Tier3Node |
struct | Vulkan::VkPipelineDatabase::Tier4Node |
Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |