|
Nebula
|
#include "core/refcounted.h"#include "util/fixedpool.h"#include "coregraphics/base/shaderserverbase.h"#include "coregraphics/config.h"#include "coregraphics/texture.h"#include "effectfactory.h"#include "system_shaders/shared.h"Go to the source code of this file.
Classes | |
| class | Vulkan::VkShaderServer |
| struct | Vulkan::VkShaderServer::_PendingView |
| struct | Vulkan::VkShaderServer::_PendingViewDelete |
Namespaces | |
| namespace | Graphics |
| Implements the shader server used by Vulkan. | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |