Nebula
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#include "core/refcounted.h"
#include "util/fixedpool.h"
#include "coregraphics/base/shaderserverbase.h"
#include "coregraphics/config.h"
#include "coregraphics/texture.h"
#include "effectfactory.h"
#include "system_shaders/shared.h"
Go to the source code of this file.
Classes | |
class | Vulkan::VkShaderServer |
struct | Vulkan::VkShaderServer::_PendingView |
struct | Vulkan::VkShaderServer::_PendingViewDelete |
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |