Nebula
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#include "coregraphics/base/shaperendererbase.h"
#include "coregraphics/vertexlayout.h"
#include "util/fixedarray.h"
#include "frame/framecode.h"
Go to the source code of this file.
Classes | |
class | Vulkan::VkShapeRenderer |
struct | Vulkan::VkShapeRenderer::IndexedDraws |
struct | Vulkan::VkShapeRenderer::UnindexedDraws |
Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |