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Nebula
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#include "coregraphics/swapchain.h"#include "foundation/stdneb.h"#include "coregraphics/vk/vkgraphicsdevice.h"#include "coregraphics/vk/vkcommandbuffer.h"#include "coregraphics/vk/vktexture.h"#include "vkswapchain.h"#include "vksemaphore.h"#include "vkfence.h"Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Variables | |
| SwapchainAllocator | Vulkan::swapchainAllocator |