Nebula
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#include "ids/idallocator.h"
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Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
Typedefs | |
typedef Ids::IdAllocator< VkDevice, VkSurfaceKHR, VkSwapchainKHR, uint, CoreGraphics::DisplayMode, Util::Array< VkImage >, Util::Array< VkImageView >, VkQueue, CoreGraphics::QueueType, CoreGraphics::CmdBufferPoolId > | Vulkan::SwapchainAllocator |