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volumetricfogcontext.h
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1#pragma once
2//------------------------------------------------------------------------------
14//------------------------------------------------------------------------------
16namespace Frame
17{
18class FrameScript;
19};
20
21namespace Fog
22{
23
25{
27public:
28
32 virtual ~VolumetricFogContext();
33
35 static void Create();
37 static void Discard();
38
40 static void SetupBoxVolume(
42 const Math::mat4& transform,
43 const float density,
44 const Math::vec3& absorption,
46 );
48 static void SetBoxTransform(const Graphics::GraphicsEntityId id, const Math::mat4& transform);
49
50
52 static void SetupSphereVolume(
54 const Math::vec3& position,
55 float radius,
56 const float density,
57 const Math::vec3& absorption,
59 );
61 static void SetSpherePosition(const Graphics::GraphicsEntityId id, const Math::vec3& position);
63 static void SetSphereRadius(const Graphics::GraphicsEntityId id, const float radius);
64
66 static void SetTurbidity(const Graphics::GraphicsEntityId id, const float turbidity);
68 static void SetAbsorption(const Graphics::GraphicsEntityId id, const Math::vec3& absorption);
69
71 static void UpdateFogVolumes(const Graphics::FrameContext& ctx);
73 static void RenderUI(const Graphics::FrameContext& ctx);
74
76 void SetGlobalTurbidity(float f);
79
83 static void SetTransform(const Graphics::GraphicsEntityId id, const Math::mat4& mat);
84
85private:
86
92 enum
93 {
99 };
100 typedef Ids::IdAllocator<
102 Ids::Id32,
103 float,
108
109 enum
110 {
112 };
113 typedef Ids::IdAllocator<
117
118 enum
119 {
122 };
123 typedef Ids::IdAllocator<
125 float
128
132 static void Dealloc(Graphics::ContextEntityId id);
133};
134
135} // namespace Fog
Definition volumetricfogcontext.h:25
static FogBoxVolumeAllocator fogBoxVolumeAllocator
Definition volumetricfogcontext.h:116
static void SetupSphereVolume(const Graphics::GraphicsEntityId id, const Math::vec3 &position, float radius, const float density, const Math::vec3 &absorption, const Graphics::StageMask stageMask=Graphics::PRIMARY_STAGE_MASK)
setup a new volume as a sphere
Definition volumetricfogcontext.cc:265
static void SetTransform(const Graphics::GraphicsEntityId id, const Math::mat4 &mat)
set transform
Definition volumetricfogcontext.cc:496
Ids::IdAllocator< FogVolumeType, Ids::Id32, float, Math::vec3, Graphics::StageMask > FogGenericVolumeAllocator
Definition volumetricfogcontext.h:106
@ FogVolume_StageMask
Definition volumetricfogcontext.h:98
@ FogVolume_TypedId
Definition volumetricfogcontext.h:95
@ FogVolume_Type
Definition volumetricfogcontext.h:94
@ FogVolume_Turbidity
Definition volumetricfogcontext.h:96
@ FogVolume_Absorption
Definition volumetricfogcontext.h:97
static void SetTurbidity(const Graphics::GraphicsEntityId id, const float turbidity)
set volume turbidity
Definition volumetricfogcontext.cc:316
static void SetupBoxVolume(const Graphics::GraphicsEntityId id, const Math::mat4 &transform, const float density, const Math::vec3 &absorption, const Graphics::StageMask stageMask=Graphics::PRIMARY_STAGE_MASK)
setup a new volume as a box
Definition volumetricfogcontext.cc:229
@ FogSphereVolume_Position
Definition volumetricfogcontext.h:120
@ FogSphereVolume_Radius
Definition volumetricfogcontext.h:121
static Math::mat4 GetTransform(const Graphics::GraphicsEntityId id)
get transform
Definition volumetricfogcontext.cc:477
static void Dealloc(Graphics::ContextEntityId id)
deallocate a slice
Definition volumetricfogcontext.cc:523
static void SetAbsorption(const Graphics::GraphicsEntityId id, const Math::vec3 &absorption)
set volume absorption
Definition volumetricfogcontext.cc:326
void SetGlobalTurbidity(float f)
set global turbidity (fog density)
Definition volumetricfogcontext.cc:459
static void SetSpherePosition(const Graphics::GraphicsEntityId id, const Math::vec3 &position)
set sphere position
Definition volumetricfogcontext.cc:290
virtual __DeclareContext() public ~VolumetricFogContext()
destructor
Definition volumetricfogcontext.cc:71
static void UpdateFogVolumes(const Graphics::FrameContext &ctx)
prepare light lists
Definition volumetricfogcontext.cc:336
static void Discard()
discard volumetric fog context
Definition volumetricfogcontext.cc:221
Ids::IdAllocator< Math::vec3, float > FogSphereVolumeAllocator
Definition volumetricfogcontext.h:126
static void SetSphereRadius(const Graphics::GraphicsEntityId id, const float radius)
set sphere radius
Definition volumetricfogcontext.cc:303
static FogSphereVolumeAllocator fogSphereVolumeAllocator
Definition volumetricfogcontext.h:127
static FogGenericVolumeAllocator fogGenericVolumeAllocator
Definition volumetricfogcontext.h:107
FogVolumeType
Definition volumetricfogcontext.h:88
@ SphereVolume
Definition volumetricfogcontext.h:90
@ BoxVolume
Definition volumetricfogcontext.h:89
static void RenderUI(const Graphics::FrameContext &ctx)
render IMGUI
Definition volumetricfogcontext.cc:434
static void Create()
setup volumetric fog context
Definition volumetricfogcontext.cc:80
void SetGlobalAbsorption(const Math::vec3 &color)
set the global fog absorption color
Definition volumetricfogcontext.cc:468
@ FogBoxVolume_Transform
Definition volumetricfogcontext.h:111
Ids::IdAllocator< Math::mat4 > FogBoxVolumeAllocator
Definition volumetricfogcontext.h:115
static void SetBoxTransform(const Graphics::GraphicsEntityId id, const Math::mat4 &transform)
set box transform
Definition volumetricfogcontext.cc:252
static Graphics::ContextEntityId Alloc()
allocate a new slice for this context
Definition volumetricfogcontext.cc:514
A FrameScript describes render operations being done to produce a single frame.
Definition framescript.h:41
Definition graphicscontext.h:175
An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:39
#define __DeclareContext()
Definition graphicscontext.h:46
Definition volumetricfogcontext.cc:22
float turbidity
Definition volumetricfogcontext.cc:41
Math::vec3 color
Definition volumetricfogcontext.cc:42
ImGUI debug interface for inspecting frame scripts.
Definition shaderserverbase.h:52
static constexpr StageMask PRIMARY_STAGE_MASK
Definition view.h:24
uint16_t StageMask
Definition view.h:23
uint32_t Id32
Definition id.h:138
Definition graphicscontext.h:143
Definition graphicsserver.h:31
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16
A 4x4 single point precision float matrix.
Definition mat4.h:49
A 3D vector.
Definition vec3.h:37