Definition volumetricfogcontext.h:25
static FogBoxVolumeAllocator fogBoxVolumeAllocator
Definition volumetricfogcontext.h:125
static void SetupSphereVolume(const Graphics::GraphicsEntityId id, const Math::vec3 &position, float radius, const float density, const Math::vec3 &absorption, const Graphics::StageMask stageMask=Graphics::PRIMARY_STAGE_MASK)
setup a new volume as a sphere
Definition volumetricfogcontext.cc:268
static void SetGlobalFogTurbidity(float turbidity)
Set global particle turbidity.
Definition volumetricfogcontext.cc:366
static void SetTransform(const Graphics::GraphicsEntityId id, const Math::mat4 &mat)
set transform
Definition volumetricfogcontext.cc:532
Ids::IdAllocator< FogVolumeType, Ids::Id32, float, Math::vec3, Graphics::StageMask > FogGenericVolumeAllocator
Definition volumetricfogcontext.h:115
@ FogVolume_StageMask
Definition volumetricfogcontext.h:107
@ FogVolume_TypedId
Definition volumetricfogcontext.h:104
@ FogVolume_Type
Definition volumetricfogcontext.h:103
@ FogVolume_Turbidity
Definition volumetricfogcontext.h:105
@ FogVolume_Absorption
Definition volumetricfogcontext.h:106
static void SetTurbidity(const Graphics::GraphicsEntityId id, const float turbidity)
set volume turbidity
Definition volumetricfogcontext.cc:319
static void SetupBoxVolume(const Graphics::GraphicsEntityId id, const Math::mat4 &transform, const float density, const Math::vec3 &absorption, const Graphics::StageMask stageMask=Graphics::PRIMARY_STAGE_MASK)
setup a new volume as a box
Definition volumetricfogcontext.cc:232
@ FogSphereVolume_Position
Definition volumetricfogcontext.h:129
@ FogSphereVolume_Radius
Definition volumetricfogcontext.h:130
static Math::mat4 GetTransform(const Graphics::GraphicsEntityId id)
get transform
Definition volumetricfogcontext.cc:513
static void Dealloc(Graphics::ContextEntityId id)
deallocate a slice
Definition volumetricfogcontext.cc:559
static void SetAbsorption(const Graphics::GraphicsEntityId id, const Math::vec3 &absorption)
set volume absorption
Definition volumetricfogcontext.cc:329
void SetGlobalTurbidity(float f)
set global turbidity (fog turbidity)
Definition volumetricfogcontext.cc:495
static void SetSpherePosition(const Graphics::GraphicsEntityId id, const Math::vec3 &position)
set sphere position
Definition volumetricfogcontext.cc:293
virtual __DeclareContext() public ~VolumetricFogContext()
destructor
Definition volumetricfogcontext.cc:74
static void UpdateFogVolumes(const Graphics::FrameContext &ctx)
prepare light lists
Definition volumetricfogcontext.cc:375
static void Discard()
discard volumetric fog context
Definition volumetricfogcontext.cc:224
Ids::IdAllocator< Math::vec3, float > FogSphereVolumeAllocator
Definition volumetricfogcontext.h:135
static void SetGlobalFogAbsorption(const Math::vec3 &color)
Set global fog color.
Definition volumetricfogcontext.cc:348
static void SetSphereRadius(const Graphics::GraphicsEntityId id, const float radius)
set sphere radius
Definition volumetricfogcontext.cc:306
static FogSphereVolumeAllocator fogSphereVolumeAllocator
Definition volumetricfogcontext.h:136
static FogGenericVolumeAllocator fogGenericVolumeAllocator
Definition volumetricfogcontext.h:116
FogVolumeType
Definition volumetricfogcontext.h:97
@ SphereVolume
Definition volumetricfogcontext.h:99
@ BoxVolume
Definition volumetricfogcontext.h:98
static void RenderUI(const Graphics::FrameContext &ctx)
render ui
Definition volumetricfogcontext.cc:473
static void Create()
setup volumetric fog context
Definition volumetricfogcontext.cc:83
static const Math::vec3 & GetGlobalFogAbsorption()
Get global fog color.
Definition volumetricfogcontext.cc:339
void SetGlobalAbsorption(const Math::vec3 &color)
set the global fog absorption color
Definition volumetricfogcontext.cc:504
@ FogBoxVolume_Transform
Definition volumetricfogcontext.h:120
Ids::IdAllocator< Math::mat4 > FogBoxVolumeAllocator
Definition volumetricfogcontext.h:124
static void SetBoxTransform(const Graphics::GraphicsEntityId id, const Math::mat4 &transform)
set box transform
Definition volumetricfogcontext.cc:255
static Graphics::ContextEntityId Alloc()
allocate a new slice for this context
Definition volumetricfogcontext.cc:550
static float GetGlobalFogTurbidity()
Get global particle turbidity.
Definition volumetricfogcontext.cc:357
A FrameScript describes render operations being done to produce a single frame.
Definition framescript.h:41
Definition graphicscontext.h:175
An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:39
#define __DeclareContext()
Definition graphicscontext.h:46
Definition volumetricfogcontext.cc:22
float turbidity
Definition volumetricfogcontext.cc:41
Math::vec3 color
Definition volumetricfogcontext.cc:42
ImGUI debug interface for inspecting frame scripts.
Definition shaderserverbase.h:52
static constexpr StageMask PRIMARY_STAGE_MASK
Definition view.h:24
uint16_t StageMask
Definition view.h:23
uint32_t Id32
Definition id.h:138
Definition graphicscontext.h:143
Definition graphicsserver.h:31
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16
A 4x4 single point precision float matrix.
Definition mat4.h:49
A 3D vector.
Definition vec3.h:37