Nebula
|
#include "foundation/stdneb.h"
#include "PxConfig.h"
#include "physics/actorcontext.h"
#include "physics/physxstate.h"
#include "physics/utils.h"
Namespaces | |
namespace | Physics |
Diverse functions for manipulating physics actors. | |
Macros | |
#define | GET_ACTOR(i) ActorContext::actors[Ids::Index(i.id)] |
#define | GET_DYNAMIC(i) static_cast<PxRigidDynamic*>(ActorContext::actors[Ids::Index(i.id)].actor) |
#define GET_ACTOR | ( | i | ) | ActorContext::actors[Ids::Index(i.id)] |
#define GET_DYNAMIC | ( | i | ) | static_cast<PxRigidDynamic*>(ActorContext::actors[Ids::Index(i.id)].actor) |