11#include "characterkinematic/PxExtended.h"
12#include "foundation/PxVec3.h"
14#include "foundation/PxVec4.h"
15#include "foundation/PxMat44.h"
24 return physx::PxVec3(vec.
x, vec.
y, vec.
z);
30inline physx::PxExtendedVec3
33 return physx::PxExtendedVec3(vec.
x, vec.
y, vec.
z);
42 return physx::PxVec3(vec.
x, vec.
y, vec.
z);
78 return physx::PxVec4(vec.
x, vec.
y, vec.
z, vec.
w);
87 return physx::PxQuat(vec.
x, vec.
y, vec.
z, vec.
w);
111inline physx::PxTransform
114 return physx::PxTransform(
Neb2PxMat(mat));
120inline physx::PxTransform
129inline physx::PxTransform
#define n_assert(exp)
Definition debug.h:50
mat4 rotationquat(const quat &q)
TODO: rewrite using SSE.
Definition mat4.cc:178
static const __m128 _plus1
Definition vec3.h:34
A 4x4 single point precision float matrix.
Definition mat4.h:49
vec4 row3
Definition mat4.h:143
vec4 position
Definition mat4.h:123
vec4 row1
Definition mat4.h:141
vec4 row0
Definition mat4.h:140
vec4 row2
Definition mat4.h:142
Represents a 3D point in space.
Definition point.h:22
float z
Definition point.h:78
float x
Definition point.h:78
float y
Definition point.h:78
A quaternion is usually used to represent an orientation in 3D space.
Definition quat.h:30
float y
Definition quat.h:78
float z
Definition quat.h:78
float w
Definition quat.h:78
float x
Definition quat.h:78
A 3D vector.
Definition vec3.h:40
float x
Definition vec3.h:96
float z
Definition vec3.h:96
float y
Definition vec3.h:96
A 4D vector.
Definition vec4.h:24
float y
Definition vec4.h:95
float z
Definition vec4.h:95
float w
Definition vec4.h:95
float x
Definition vec4.h:95
A vector is a 3D direction in space.
Definition vector.h:22
float z
Definition vector.h:85
float x
Definition vector.h:85
float y
Definition vector.h:85
Math::quat Px2NebQuat(const physx::PxQuat &vec)
Definition utils.h:94
Math::vector Px2NebVec(const physx::PxVec3 &vec)
Definition utils.h:49
Math::point Px2NebPoint(const physx::PxVec3 &vec)
Definition utils.h:67
physx::PxMat44 Neb2PxMat(const Math::mat4 &mat)
Definition utils.h:103
Math::vec4 Px2Nebfloat4(const physx::PxVec4 &vec)
Definition utils.h:58
Math::mat4 Px2NebMat(const physx::PxTransform &mat)
Definition utils.h:146
Math::transform Px2NebTrans(const physx::PxTransform &trans)
Definition utils.h:137
physx::PxTransform Neb2PxTrans(const Math::mat4 &mat)
Definition utils.h:112
physx::PxVec4 Neb2PxVec4(const Math::vec4 &vec)
Definition utils.h:76
physx::PxExtendedVec3 Neb2PxExtentedVec3(const Math::vec3 &vec)
Definition utils.h:31
physx::PxQuat Neb2PxQuat(const Math::quat &vec)
Definition utils.h:85
physx::PxVec3 Neb2PxVec(const Math::vector &vec)
PhysX utils for conversion of datatypes.
Definition utils.h:22
physx::PxVec3 Neb2PxPnt(const Math::point &vec)
Definition utils.h:40