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Nebula
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#include "coreanimation/animation.h"Namespaces | |
| namespace | CoreAnimation |
| An animation resource holds a set of animations from a loaded NAX file. | |
Functions | |
| const AnimationId | CoreAnimation::CreateAnimation (const AnimationCreateInfo &info) |
| Create animation resource. | |
| void | CoreAnimation::DestroyAnimation (const AnimationId id) |
| Destroy animation resource. | |
| const Util::FixedArray< AnimClip > & | CoreAnimation::AnimGetClips (const AnimationId &id) |
| Get clips. | |
| const AnimClip & | CoreAnimation::AnimGetClip (const AnimationId &id, const IndexT index) |
| Get single clip. | |
| const Ptr< AnimKeyBuffer > & | CoreAnimation::AnimGetBuffer (const AnimationId &id) |
| Get anim buffer. | |
| const Util::FixedArray< AnimCurve > & | CoreAnimation::AnimGetCurves (const AnimationId &id) |
| Get curves. | |
| const IndexT | CoreAnimation::AnimGetIndex (const AnimationId &id, const Util::StringAtom &name) |
| Get anim clip index. | |
Variables | |
| AnimAllocator | CoreAnimation::animAllocator |