Nebula
|
#include "coreanimation/animation.h"
Namespaces | |
namespace | CoreAnimation |
An animation resource holds a set of animations from a loaded NAX file. | |
Functions | |
const AnimationId | CoreAnimation::CreateAnimation (const AnimationCreateInfo &info) |
Create animation resource. | |
void | CoreAnimation::DestroyAnimation (const AnimationId id) |
Destroy animation resource. | |
const Util::FixedArray< AnimClip > & | CoreAnimation::AnimGetClips (const AnimationId &id) |
Get clips. | |
const AnimClip & | CoreAnimation::AnimGetClip (const AnimationId &id, const IndexT index) |
Get single clip. | |
const Ptr< AnimKeyBuffer > & | CoreAnimation::AnimGetBuffer (const AnimationId &id) |
Get anim buffer. | |
const Util::FixedArray< AnimCurve > & | CoreAnimation::AnimGetCurves (const AnimationId &id) |
Get curves. | |
const IndexT | CoreAnimation::AnimGetIndex (const AnimationId &id, const Util::StringAtom &name) |
Get anim clip index. | |
Variables | |
AnimAllocator | CoreAnimation::animAllocator |