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Nebula
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#include "application/stdneb.h"#include "audiomanager.h"#include "game/gameserver.h"#include "audiofeature/components/audiofeature.h"#include "audio/audiodevice.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"Namespaces | |
| namespace | AudioFeature |
Functions | |
| AudioFeature::__ImplementClass (AudioFeature::AudioManager, 'AuMa', Game::Manager) | |
| AudioFeature::__ImplementSingleton (AudioManager) AudioManager | |
| void | AudioFeature::ValidateClipInstances (Game::World *world, Game::Entity const &entity, ClipInstance &clipInstance) |
| void | AudioFeature::UpdateSpatialAudio (Game::World *world, Game::Entity const &entity, SpatialAudioEmission const &, ClipInstance &clipInstance, Game::Position const &position) |
| void | AudioFeature::HandlePlayAudioEvent (Game::World *world, Game::Entity const &entity, AudioEmitter const &emitter) |
| void | AudioFeature::HandlePlaySpatialAudioEvent (Game::World *world, Game::Entity const &entity, Game::Position const &position, AudioEmitter const &emitter, SpatialAudioEmission const &spatial) |