Nebula
Loading...
Searching...
No Matches
basemultiplayerclient.h File Reference
#include "GameNetworkingSockets/steam/steamnetworkingtypes.h"
#include "timing/timer.h"

Go to the source code of this file.

Classes

class  Multiplayer::BaseMultiplayerClient
 

Namespaces

namespace  Multiplayer
 

Enumerations

enum class  Multiplayer::ConnectionStatus { Multiplayer::Disconnected = 0 , Multiplayer::TryingToConnect = 1 , Multiplayer::Connected = 2 }