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Multiplayer::BaseMultiplayerClient Class Reference

#include <basemultiplayerclient.h>

Detailed Description

Inherited by Multiplayer::StandardMultiplayerClient.

Public Member Functions

 BaseMultiplayerClient ()
 constructor
 
virtual ~BaseMultiplayerClient ()
 destructor
 
virtual bool Open ()
 open the client
 
virtual void Close ()
 close the client
 
bool IsOpen () const
 return true if client is open
 
void Send (void *buf, int size)
 
bool TryConnect ()
 
void SetHostIp (uint32_t ip)
 
virtual void OnIsConnecting ()
 
virtual void OnConnected ()
 
virtual void OnDisconnected ()
 
virtual void OnMessageReceived (SteamNetworkingMessage_t *msg)
 
Timing::Time GetCurrentPing () const
 Gets the estimated current packet roundtrip time (client->server->client).
 
ConnectionStatus GetConnectionStatus () const
 
void SyncAll ()
 
void OnNetConnectionStatusChanged (SteamNetConnectionStatusChangedCallback_t *info)
 

Static Public Attributes

static constexpr SizeT MaxMessagesPerFrame = 1024
 

Protected Member Functions

void PollIncomingMessages ()
 
void PollConnectionChanges ()
 
void PushPendingMessages ()
 

Protected Attributes

uint32_t hostIp
 
double ping
 
bool isOpen
 
Timing::Timer timeoutTimer
 
ConnectionStatus connectionStatus = ConnectionStatus::Disconnected
 
HSteamNetConnection connectionId = k_HSteamNetConnection_Invalid
 
ISteamNetworkingSockets * netInterface
 

Constructor & Destructor Documentation

◆ BaseMultiplayerClient()

Multiplayer::BaseMultiplayerClient::BaseMultiplayerClient ( )

constructor

◆ ~BaseMultiplayerClient()

Multiplayer::BaseMultiplayerClient::~BaseMultiplayerClient ( )
virtual

destructor

Member Function Documentation

◆ Close()

void Multiplayer::BaseMultiplayerClient::Close ( )
virtual

close the client

Reimplemented in Multiplayer::StandardMultiplayerClient.

◆ GetConnectionStatus()

ConnectionStatus Multiplayer::BaseMultiplayerClient::GetConnectionStatus ( ) const

◆ GetCurrentPing()

Timing::Time Multiplayer::BaseMultiplayerClient::GetCurrentPing ( ) const
inline

Gets the estimated current packet roundtrip time (client->server->client).

◆ IsOpen()

bool Multiplayer::BaseMultiplayerClient::IsOpen ( ) const
inline

return true if client is open

◆ OnConnected()

void Multiplayer::BaseMultiplayerClient::OnConnected ( )
virtual

◆ OnDisconnected()

void Multiplayer::BaseMultiplayerClient::OnDisconnected ( )
virtual

◆ OnIsConnecting()

void Multiplayer::BaseMultiplayerClient::OnIsConnecting ( )
virtual

◆ OnMessageReceived()

void Multiplayer::BaseMultiplayerClient::OnMessageReceived ( SteamNetworkingMessage_t * msg)
virtual

◆ OnNetConnectionStatusChanged()

void Multiplayer::BaseMultiplayerClient::OnNetConnectionStatusChanged ( SteamNetConnectionStatusChangedCallback_t * info)

◆ Open()

bool Multiplayer::BaseMultiplayerClient::Open ( )
virtual

open the client

Reimplemented in Multiplayer::StandardMultiplayerClient.

◆ PollConnectionChanges()

void Multiplayer::BaseMultiplayerClient::PollConnectionChanges ( )
protected

◆ PollIncomingMessages()

void Multiplayer::BaseMultiplayerClient::PollIncomingMessages ( )
protected

◆ PushPendingMessages()

void Multiplayer::BaseMultiplayerClient::PushPendingMessages ( )
protected

TODO: do not make a new builder every time

◆ Send()

void Multiplayer::BaseMultiplayerClient::Send ( void * buf,
int size )

◆ SetHostIp()

void Multiplayer::BaseMultiplayerClient::SetHostIp ( uint32_t ip)
inline

◆ SyncAll()

void Multiplayer::BaseMultiplayerClient::SyncAll ( )

◆ TryConnect()

bool Multiplayer::BaseMultiplayerClient::TryConnect ( )

Member Data Documentation

◆ connectionId

HSteamNetConnection Multiplayer::BaseMultiplayerClient::connectionId = k_HSteamNetConnection_Invalid
protected

◆ connectionStatus

ConnectionStatus Multiplayer::BaseMultiplayerClient::connectionStatus = ConnectionStatus::Disconnected
protected

◆ hostIp

uint32_t Multiplayer::BaseMultiplayerClient::hostIp
protected

◆ isOpen

bool Multiplayer::BaseMultiplayerClient::isOpen
protected

◆ MaxMessagesPerFrame

SizeT Multiplayer::BaseMultiplayerClient::MaxMessagesPerFrame = 1024
staticconstexpr

◆ netInterface

ISteamNetworkingSockets* Multiplayer::BaseMultiplayerClient::netInterface
protected

◆ ping

double Multiplayer::BaseMultiplayerClient::ping
protected

◆ timeoutTimer

Timing::Timer Multiplayer::BaseMultiplayerClient::timeoutTimer
protected

The documentation for this class was generated from the following files: