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Nebula
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#include "basemultiplayerserver.h"#include "components/multiplayer.h"#include "core/debug.h"#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"#include "game/api.h"#include "game/filter.h"#include "game/world.h"#include "memdb/database.h"#include "nflatbuffer/nebula_flat.h"#include "nflatbuffer/flatbufferinterface.h"#include "flat/addons/multiplayer/standardprotocol.h"#include "flatbuffers/buffer.h"#include "flatbuffers/flatbuffer_builder.h"#include "steam/isteamnetworkingutils.h"#include "multiplayer/multiplayerfeatureunit.h"#include "serverprocessors.h"Namespaces | |
| namespace | Multiplayer |
Functions | |
| static void | Multiplayer::SvSteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info) |
Variables | |
| static BaseMultiplayerServer * | Multiplayer::callbackServerInstance = nullptr |