Nebula
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basemultiplayerserver.cc File Reference
#include "basemultiplayerserver.h"
#include "components/multiplayer.h"
#include "core/debug.h"
#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"
#include "game/api.h"
#include "game/filter.h"
#include "game/world.h"
#include "memdb/database.h"
#include "nflatbuffer/nebula_flat.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "flat/addons/multiplayer/standardprotocol.h"
#include "flatbuffers/buffer.h"
#include "flatbuffers/flatbuffer_builder.h"
#include "steam/isteamnetworkingutils.h"
#include "multiplayer/multiplayerfeatureunit.h"
#include "serverprocessors.h"

Namespaces

namespace  Multiplayer
 

Functions

static void Multiplayer::SvSteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info)
 

Variables

static BaseMultiplayerServerMultiplayer::callbackServerInstance = nullptr