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Nebula
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#include "blueprintmanager.h"#include "io/jsonreader.h"#include "io/ioserver.h"#include "game/componentserialization.h"#include "util/arraystack.h"#include "game/gameserver.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"Namespaces | |
| namespace | Game |
| Game::EditorState. | |
Functions | |
| Game::__ImplementClass (Game::BlueprintManager, 'BpMa', Game::Manager) | |