Nebula
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#include "graphics/graphicscontext.h"
#include "resources/resourceid.h"
#include "coreanimation/animclip.h"
#include "coreanimation/animsamplemask.h"
#include "characters/skeleton.h"
#include "coreanimation/animation.h"
#include "coreanimation/animsamplebuffer.h"
#include "characters/skeletonjoint.h"
#include "jobs/jobs.h"
Go to the source code of this file.
Classes | |
class | Characters::CharacterContext |
Assumes control over the character animation functionalities of a model if it contains a character definition and an animation set. More... | |
struct | Characters::CharacterContext::AnimationRuntime |
struct | Characters::CharacterContext::AnimationTracks |
Namespaces | |
namespace | CoreAnimation |
An animation resource holds a set of animations from a loaded NAX file. | |
namespace | Characters |
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Enumerations | |
enum | Characters::EnqueueMode { Characters::Append , Characters::Replace , Characters::IgnoreIfSame } |
Functions | |
void | CoreAnimation::AnimSampleJob (SizeT totalJobs, SizeT groupSize, IndexT groupIndex, SizeT invocationOffset, void *ctx) |
void | CoreAnimation::AnimSampleJobWithMix (SizeT totalJobs, SizeT groupSize, IndexT groupIndex, SizeT invocationOffset, void *ctx) |
Characters::__ImplementEnumBitOperators (CharacterContext::LoadState) | |