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Audio::AudioServer Class Reference

#include <audioserver.h>

Detailed Description

Front-end of the Audio subsystem.

Initializes the audio subsystem.

Inherits Core::RefCounted.

Public Member Functions

 AudioServer ()
 ~AudioServer ()
bool Open ()
 Initialize the audio subsystem.
bool Close ()
 Shutdown the audio subsystem.
bool IsOpen () const
 return true if the audio subsystem is open
void OnFrame ()
 called per-frame
Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Private Member Functions

 __DeclareClass (AudioServer)
 __DeclareSingleton (AudioServer)

Private Attributes

bool isOpen
Ptr< AudioDevicedevice

Additional Inherited Members

Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)

Constructor & Destructor Documentation

◆ AudioServer()

Audio::AudioServer::AudioServer ( )

◆ ~AudioServer()

Audio::AudioServer::~AudioServer ( )

Member Function Documentation

◆ __DeclareClass()

Audio::AudioServer::__DeclareClass ( AudioServer )
private

◆ __DeclareSingleton()

Audio::AudioServer::__DeclareSingleton ( AudioServer )
private

◆ Close()

bool Audio::AudioServer::Close ( )

Shutdown the audio subsystem.

◆ IsOpen()

bool Audio::AudioServer::IsOpen ( ) const
inline

return true if the audio subsystem is open

◆ OnFrame()

void Audio::AudioServer::OnFrame ( )

called per-frame

◆ Open()

bool Audio::AudioServer::Open ( )

Initialize the audio subsystem.

Member Data Documentation

◆ device

Ptr<AudioDevice> Audio::AudioServer::device
private

◆ isOpen

bool Audio::AudioServer::isOpen
private

The documentation for this class was generated from the following files: