Nebula
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#include <keyboardbase.h>
An input handler which represents a keyboard for polling.
Inherits Input::InputHandler.
Classes | |
class | KeyState |
Public Member Functions | |
KeyboardBase () | |
constructor | |
virtual | ~KeyboardBase () |
destructor | |
virtual void | BeginCapture () |
capture input to this event handler | |
virtual void | EndCapture () |
end input capturing to this event handler | |
void | SetKeyDown (Input::Key::Code keyCode) |
sets a key to be down | |
void | SetKeyUp (Input::Key::Code keyCode) |
sets a key to be up | |
bool | KeyPressed (Input::Key::Code keyCode) const |
return true if a key is currently pressed | |
bool | KeyDown (Input::Key::Code keyCode) const |
return true if key was pushed down at least once in current frame | |
bool | KeyUp (Input::Key::Code keyCode) const |
return true if key was released at least once in current frame | |
const Util::String & | GetCharInput () const |
get character input in current frame | |
Public Member Functions inherited from Input::InputHandler | |
InputHandler () | |
constructor | |
virtual | ~InputHandler () |
destructor | |
bool | IsAttached () const |
return true if the input handler is currently attached | |
bool | IsCapturing () const |
return true if this input handler captures input | |
Public Member Functions inherited from Core::RefCounted | |
RefCounted () | |
constructor | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Protected Member Functions | |
virtual void | OnAttach () |
called when the handler is attached to the input server | |
virtual void | OnBeginFrame () |
called on InputServer::BeginFrame() | |
virtual bool | OnEvent (const Input::InputEvent &inputEvent) |
called when an input event should be processed | |
virtual void | OnObtainCapture () |
called when input handler obtains capture | |
virtual void | OnReleaseCapture () |
called when input handler looses capture | |
virtual void | OnReset () |
reset the input handler | |
Protected Member Functions inherited from Input::InputHandler | |
virtual void | OnRemove () |
called when the handler is removed from the input server | |
virtual void | OnEndFrame () |
called on InputServer::EndFrame(); | |
Protected Member Functions inherited from Core::RefCounted | |
virtual | ~RefCounted () |
destructor (called when refcount reaches zero) | |
Private Member Functions | |
__DeclareClass (KeyboardBase) | |
Private Attributes | |
Util::FixedArray< KeyState > | keyStates |
Util::FixedArray< KeyState > | nextKeyStates |
Util::String | charInput |
Additional Inherited Members | |
Static Public Member Functions inherited from Core::RefCounted | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!) | |
Protected Attributes inherited from Input::InputHandler | |
bool | isAttached |
bool | isCapturing |
Base::KeyboardBase::KeyboardBase | ( | ) |
constructor
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virtual |
destructor
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private |
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virtual |
capture input to this event handler
Reimplemented from Input::InputHandler.
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virtual |
end input capturing to this event handler
Reimplemented from Input::InputHandler.
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inline |
get character input in current frame
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inline |
return true if key was pushed down at least once in current frame
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inline |
return true if a key is currently pressed
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inline |
return true if key was released at least once in current frame
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protectedvirtual |
called when the handler is attached to the input server
Reimplemented from Input::InputHandler.
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protectedvirtual |
called on InputServer::BeginFrame()
Reimplemented from Input::InputHandler.
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protectedvirtual |
called when an input event should be processed
Reimplemented from Input::InputHandler.
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protectedvirtual |
called when input handler obtains capture
Reimplemented from Input::InputHandler.
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protectedvirtual |
called when input handler looses capture
Reimplemented from Input::InputHandler.
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protectedvirtual |
reset the input handler
Reimplemented from Input::InputHandler.
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inline |
sets a key to be down
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inline |
sets a key to be up
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private |
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private |
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private |