Nebula
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Classes | |
class | CalendarTimeBase |
Allows to obtain the current point in time as year, month, day, etc... down to milliseconds, convert between filetime and CalendarTime, and format the time to a human readable string. More... | |
class | DisplayDeviceBase |
A DisplayDevice object represents the display where the RenderDevice presents the rendered frame. More... | |
class | GameContentServerBase |
The game content server initializes access to game content on console platforms. More... | |
class | GamePadBase |
An input handler which represents one of at most 4 game pads. More... | |
class | InputServerBase |
The InputServer is the central object of the Input subsystem. More... | |
class | InstanceRendererBase |
class | InstanceServerBase |
class | KeyboardBase |
An input handler which represents a keyboard for polling. More... | |
class | Library |
Base class for loading and handling dynamic libraries. More... | |
class | MouseBase |
An input handler which represents a mouse for polling. More... | |
class | Process |
Base class for launching an external application. More... | |
class | ShaderServerBase |
The ShaderServer loads all shaders when created, meaning all shaders in the project must be valid and hardware compatible when starting. More... | |
class | ShapeRendererBase |
Base class of ShapeRenderer, can render a number of shapes, mainly for debug visualization. More... | |
class | TextRendererBase |
Base class for text rendering (don't use this for high-quality text rendering). More... | |
class | VertexComponentBase |
Base::__ImplementClass | ( | Base::DisplayDeviceBase | , |
'DSDB' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::GameContentServerBase | , |
'GCSB' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::GamePadBase | , |
'IGPB' | , | ||
Input::InputHandler | ) |
Base::__ImplementClass | ( | Base::InputServerBase | , |
'IPSB' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::InstanceRendererBase | , |
'INRB' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::InstanceServerBase | , |
'INSB' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::KeyboardBase | , |
'KBBS' | , | ||
Input::InputHandler | ) |
Base::__ImplementClass | ( | Base::MouseBase | , |
'MSBS' | , | ||
Input::InputHandler | ) |
Base::__ImplementClass | ( | Base::ShaderServerBase | , |
'SSRV' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::ShapeRendererBase | , |
'SRBS' | , | ||
Core::RefCounted | ) |
Base::__ImplementClass | ( | Base::TextRendererBase | , |
'DTRB' | , | ||
Core::RefCounted | ) |
Base::__ImplementInterfaceSingleton | ( | Base::GameContentServerBase | ) |
Base::__ImplementSingleton | ( | Base::DisplayDeviceBase | ) |
Base::__ImplementSingleton | ( | Base::InstanceServerBase | ) |
Base::__ImplementSingleton | ( | Base::ShaderServerBase | ) |
Base::__ImplementSingleton | ( | Base::ShapeRendererBase | ) |
Base::__ImplementSingleton | ( | Base::TextRendererBase | ) |
void Base::RecursiveLoadShaders | ( | ShaderServerBase * | shaderServer, |
const Util::String & | path ) |