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Nebula
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Classes | |
| class | CalendarTimeBase |
| Allows to obtain the current point in time as year, month, day, etc... down to milliseconds, convert between filetime and CalendarTime, and format the time to a human readable string. More... | |
| class | DisplayDeviceBase |
| A DisplayDevice object represents the display where the RenderDevice presents the rendered frame. More... | |
| class | GameContentServerBase |
| The game content server initializes access to game content on console platforms. More... | |
| class | GamePadBase |
| An input handler which represents one of at most 4 game pads. More... | |
| class | InputServerBase |
| The InputServer is the central object of the Input subsystem. More... | |
| class | InstanceRendererBase |
| class | InstanceServerBase |
| class | KeyboardBase |
| An input handler which represents a keyboard for polling. More... | |
| class | Library |
| Base class for loading and handling dynamic libraries. More... | |
| class | MouseBase |
| An input handler which represents a mouse for polling. More... | |
| class | Process |
| Base class for launching an external application. More... | |
| class | ShaderServerBase |
| The ShaderServer loads all shaders when created, meaning all shaders in the project must be valid and hardware compatible when starting. More... | |
| class | ShapeRendererBase |
| Base class of ShapeRenderer, can render a number of shapes, mainly for debug visualization. More... | |
| class | TextRendererBase |
| Base class for text rendering (don't use this for high-quality text rendering). More... | |
| class | VertexComponentBase |
| Base::__ImplementClass | ( | Base::DisplayDeviceBase | , |
| 'DSDB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::GameContentServerBase | , |
| 'GCSB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::GamePadBase | , |
| 'IGPB' | , | ||
| Input::InputHandler | ) |
| Base::__ImplementClass | ( | Base::InputServerBase | , |
| 'IPSB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::InstanceRendererBase | , |
| 'INRB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::InstanceServerBase | , |
| 'INSB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::KeyboardBase | , |
| 'KBBS' | , | ||
| Input::InputHandler | ) |
| Base::__ImplementClass | ( | Base::MouseBase | , |
| 'MSBS' | , | ||
| Input::InputHandler | ) |
| Base::__ImplementClass | ( | Base::ShaderServerBase | , |
| 'SSRV' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::ShapeRendererBase | , |
| 'SRBS' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementClass | ( | Base::TextRendererBase | , |
| 'DTRB' | , | ||
| Core::RefCounted | ) |
| Base::__ImplementInterfaceSingleton | ( | Base::GameContentServerBase | ) |
| Base::__ImplementSingleton | ( | Base::DisplayDeviceBase | ) |
| Base::__ImplementSingleton | ( | Base::InstanceServerBase | ) |
| Base::__ImplementSingleton | ( | Base::ShaderServerBase | ) |
| Base::__ImplementSingleton | ( | Base::ShapeRendererBase | ) |
| Base::__ImplementSingleton | ( | Base::TextRendererBase | ) |
| void Base::RecursiveLoadShaders | ( | ShaderServerBase * | shaderServer, |
| const Util::String & | path ) |