Nebula
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#include <ddgicontext.h>
Inherits Graphics::GraphicsContext.
Classes | |
struct | Volume |
struct | VolumeSetup |
Private Types | |
typedef Ids::IdAllocator< Volume > | DDGIVolumeAllocator |
Private Member Functions | |
__DeclareContext() public | ~DDGIContext () |
Destructor. | |
Static Private Member Functions | |
static void | Create () |
setup light context | |
static void | Discard () |
discard light context | |
static void | SetupVolume (const Graphics::GraphicsEntityId id, const VolumeSetup &setup) |
Create volume. | |
static void | SetPosition (const Graphics::GraphicsEntityId id, const Math::vec3 &position) |
Set volume position. | |
static void | SetSize (const Graphics::GraphicsEntityId id, const Math::vec3 &size) |
Set volume scale. | |
static void | UpdateActiveVolumes (const Ptr< Graphics::View > &view, const Graphics::FrameContext &ctx) |
prepare light lists | |
static void | OnRenderDebug (uint32_t flags) |
static Graphics::ContextEntityId | Alloc () |
allocate a new slice for this context | |
static void | Dealloc (Graphics::ContextEntityId id) |
deallocate a slice | |
Static Private Attributes | |
static DDGIVolumeAllocator | ddgiVolumeAllocator |
Additional Inherited Members | |
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GraphicsContext () | |
constructor | |
virtual | ~GraphicsContext () |
destructor | |
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static void | InternalRegisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
static void | InternalDeregisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
template<class ID_ALLOCATOR> | |
static void | InternalDefragment (ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) |
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private |
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private |
Destructor.
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staticprivate |
allocate a new slice for this context
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staticprivate |
setup light context
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staticprivate |
deallocate a slice
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staticprivate |
discard light context
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staticprivate |
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staticprivate |
Set volume position.
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staticprivate |
Set volume scale.
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staticprivate |
Create volume.
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staticprivate |
prepare light lists
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staticprivate |