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Models::CharacterSkinNode Member List

This is the complete list of members for Models::CharacterSkinNode, including all inherited members.

AddFragment(IndexT primGroupIndex, const Util::Array< IndexT > &jointPalette)Models::CharacterSkinNode
attributesVboOffsetModels::PrimitiveNodeprotected
baseVboOffsetModels::PrimitiveNodeprotected
bitsModels::ModelNodeprotected
boundingBoxModels::ModelNodeprotected
Characters::CharacterContext classModels::CharacterSkinNodefriend
CharacterSkinNode()Models::CharacterSkinNode
childrenModels::ModelNodeprotected
CreateResourceTables()Models::ShaderStateNodestatic
Discard()Models::ModelNodeprotectedvirtual
GetApplyFunction()Models::ModelNodeinlinevirtual
GetBits() constModels::ModelNodeinline
GetChildren() constModels::ModelNodeinline
GetFragmentJointPalette(IndexT fragmentIndex) constModels::CharacterSkinNodeinline
GetFragmentPrimGroupIndex(IndexT fragmentIndex) constModels::CharacterSkinNodeinline
GetImplicitHierarchyActivation() constModels::ModelNodevirtual
GetLODDistances(float &minDistance, float &maxDistance)Models::TransformNode
GetMaterial() constModels::ShaderStateNodeinline
GetMesh() constModels::PrimitiveNodeinline
GetMeshIndex() constModels::PrimitiveNodeinline
GetMeshResource() constModels::PrimitiveNodeinline
GetName() constModels::ModelNodeinline
GetNumFragments() constModels::CharacterSkinNodeinline
GetPrimitiveGroup() constModels::PrimitiveNodeinline
GetPrimitiveGroupFunction()Models::ModelNodeinlinevirtual
GetPrimitiveGroupIndex() constModels::PrimitiveNodeinline
GetType() constModels::ModelNodeinline
HashCode() constModels::ModelNodeinline
iboModels::PrimitiveNodeprotected
iboOffsetModels::PrimitiveNodeprotected
indexTypeModels::PrimitiveNodeprotected
isInViewSpaceModels::TransformNodeprotected
Load(const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) overrideModels::CharacterSkinNodeprotectedvirtual
loadContextModels::PrimitiveNodeprotected
lockedToViewerModels::TransformNodeprotected
materialModels::ShaderStateNodeprotected
materialNameModels::ShaderStateNodeprotected
materialResModels::ShaderStateNodeprotected
maxDistanceModels::TransformNodeprotected
meshModels::PrimitiveNodeprotected
meshResourceModels::PrimitiveNodeprotected
minDistanceModels::TransformNodeprotected
ModelNode()Models::ModelNode
ModelNodeUniqueIdCounterModels::ModelNodeprotectedstatic
nameModels::ModelNodeprotected
NumMaxOffsetsModels::ShaderStateNodestatic
OnFinishedLoading(ModelStreamingData *streamingData) overrideModels::CharacterSkinNodeprotectedvirtual
parentModels::ModelNodeprotected
positionModels::TransformNodeprotected
primGroupModels::PrimitiveNodeprotected
PrimitiveNode()Models::PrimitiveNode
resModels::PrimitiveNodeprotected
ReserveFragments(SizeT numFragments)Models::CharacterSkinNode
resourceTablesModels::ShaderStateNodeprotected
rotateModels::TransformNodeprotected
rotatePivotModels::TransformNodeprotected
scaleModels::TransformNodeprotected
scalePivotModels::TransformNodeprotected
ShaderStateNode()Models::ShaderStateNode
skinFragmentsModels::CharacterSkinNodeprotected
tagModels::ModelNodeprotected
topologyModels::PrimitiveNodeprotected
TransformNode()Models::TransformNode
typeModels::ModelNodeprotected
uniqueIdModels::ModelNodeprotected
Unload() overrideModels::PrimitiveNodeprotectedvirtual
useLodDistancesModels::TransformNodeprotected
vboModels::PrimitiveNodeprotected
vertexLayoutModels::PrimitiveNodeprotected
~CharacterSkinNode()Models::CharacterSkinNodevirtual
~ModelNode()Models::ModelNodevirtual
~PrimitiveNode()Models::PrimitiveNodevirtual
~ShaderStateNode()Models::ShaderStateNodevirtual
~TransformNode()Models::TransformNodevirtual