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Models::CharacterSkinNode Member List
This is the complete list of members for
Models::CharacterSkinNode
, including all inherited members.
AddFragment
(IndexT primGroupIndex, const Util::Array< IndexT > &jointPalette)
Models::CharacterSkinNode
attributesVboOffset
Models::PrimitiveNode
protected
baseVboOffset
Models::PrimitiveNode
protected
bits
Models::ModelNode
protected
boundingBox
Models::ModelNode
protected
Characters::CharacterContext
class
Models::CharacterSkinNode
friend
CharacterSkinNode
()
Models::CharacterSkinNode
children
Models::ModelNode
protected
CreateResourceTables
()
Models::ShaderStateNode
static
Discard
()
Models::ModelNode
protected
virtual
GetApplyFunction
()
Models::ModelNode
inline
virtual
GetBits
() const
Models::ModelNode
inline
GetChildren
() const
Models::ModelNode
inline
GetFragmentJointPalette
(IndexT fragmentIndex) const
Models::CharacterSkinNode
inline
GetFragmentPrimGroupIndex
(IndexT fragmentIndex) const
Models::CharacterSkinNode
inline
GetImplicitHierarchyActivation
() const
Models::ModelNode
virtual
GetLODDistances
(float &minDistance, float &maxDistance)
Models::TransformNode
GetMaterial
() const
Models::ShaderStateNode
inline
GetMesh
() const
Models::PrimitiveNode
inline
GetMeshIndex
() const
Models::PrimitiveNode
inline
GetMeshResource
() const
Models::PrimitiveNode
inline
GetName
() const
Models::ModelNode
inline
GetNumFragments
() const
Models::CharacterSkinNode
inline
GetPrimitiveGroup
() const
Models::PrimitiveNode
inline
GetPrimitiveGroupFunction
()
Models::ModelNode
inline
virtual
GetPrimitiveGroupIndex
() const
Models::PrimitiveNode
inline
GetType
() const
Models::ModelNode
inline
HashCode
() const
Models::ModelNode
inline
ibo
Models::PrimitiveNode
protected
iboOffset
Models::PrimitiveNode
protected
indexType
Models::PrimitiveNode
protected
isInViewSpace
Models::TransformNode
protected
Load
(const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override
Models::CharacterSkinNode
protected
virtual
loadContext
Models::PrimitiveNode
protected
lockedToViewer
Models::TransformNode
protected
material
Models::ShaderStateNode
protected
materialName
Models::ShaderStateNode
protected
materialRes
Models::ShaderStateNode
protected
maxDistance
Models::TransformNode
protected
mesh
Models::PrimitiveNode
protected
meshResource
Models::PrimitiveNode
protected
minDistance
Models::TransformNode
protected
ModelNode
()
Models::ModelNode
ModelNodeUniqueIdCounter
Models::ModelNode
protected
static
name
Models::ModelNode
protected
NumMaxOffsets
Models::ShaderStateNode
static
OnFinishedLoading
(ModelStreamingData *streamingData) override
Models::CharacterSkinNode
protected
virtual
parent
Models::ModelNode
protected
position
Models::TransformNode
protected
primGroup
Models::PrimitiveNode
protected
PrimitiveNode
()
Models::PrimitiveNode
res
Models::PrimitiveNode
protected
ReserveFragments
(SizeT numFragments)
Models::CharacterSkinNode
resourceTables
Models::ShaderStateNode
protected
rotate
Models::TransformNode
protected
rotatePivot
Models::TransformNode
protected
scale
Models::TransformNode
protected
scalePivot
Models::TransformNode
protected
ShaderStateNode
()
Models::ShaderStateNode
skinFragments
Models::CharacterSkinNode
protected
tag
Models::ModelNode
protected
topology
Models::PrimitiveNode
protected
TransformNode
()
Models::TransformNode
type
Models::ModelNode
protected
uniqueId
Models::ModelNode
protected
Unload
() override
Models::PrimitiveNode
protected
virtual
useLodDistances
Models::TransformNode
protected
vbo
Models::PrimitiveNode
protected
vertexLayout
Models::PrimitiveNode
protected
~CharacterSkinNode
()
Models::CharacterSkinNode
virtual
~ModelNode
()
Models::ModelNode
virtual
~PrimitiveNode
()
Models::PrimitiveNode
virtual
~ShaderStateNode
()
Models::ShaderStateNode
virtual
~TransformNode
()
Models::TransformNode
virtual
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