Nebula
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#include <shaderstatenode.h>
Inherits Models::TransformNode.
Inherited by Models::ParticleSystemNode, and Models::PrimitiveNode.
Classes | |
struct | DrawPacket |
Public Member Functions | |
ShaderStateNode () | |
constructor | |
virtual | ~ShaderStateNode () |
destructor | |
const Materials::MaterialId | GetMaterial () const |
get surface | |
Public Member Functions inherited from Models::TransformNode | |
TransformNode () | |
constructor | |
virtual | ~TransformNode () |
destructor | |
void | GetLODDistances (float &minDistance, float &maxDistance) |
Get LOD distances. | |
Public Member Functions inherited from Models::ModelNode | |
ModelNode () | |
constructor | |
virtual | ~ModelNode () |
destructor | |
const Util::Array< ModelNode * > & | GetChildren () const |
return constant reference to children | |
const NodeType | GetType () const |
get type of node | |
const NodeBits | GetBits () const |
get feature bits of node | |
virtual bool | GetImplicitHierarchyActivation () const |
return true if all children should create hierarchies upon calling CreateInstance | |
const Util::StringAtom & | GetName () const |
return name | |
const uint32_t | HashCode () const |
get hash | |
virtual std::function< void(const CoreGraphics::CmdBufferId)> | GetApplyFunction () |
Get function to apply node. | |
virtual std::function< const CoreGraphics::PrimitiveGroup()> | GetPrimitiveGroupFunction () |
Get function to fetch primitive group. | |
Static Public Member Functions | |
static Util::FixedArray< CoreGraphics::ResourceTableId > | CreateResourceTables () |
Create resource table. | |
Static Public Attributes | |
static const uint | NumMaxOffsets = 4 |
Protected Member Functions | |
bool | Load (const Util::FourCC &fourcc, const Util::StringAtom &tag, const Ptr< IO::BinaryReader > &reader, bool immediate) override |
load shader state | |
virtual void | Unload () override |
unload data | |
virtual void | OnFinishedLoading (ModelStreamingData *streamingData) override |
called when loading finished | |
Protected Member Functions inherited from Models::TransformNode | |
Protected Member Functions inherited from Models::ModelNode | |
virtual void | Discard () |
discard node | |
Protected Attributes | |
Resources::ResourceId | materialRes |
Materials::MaterialId | material |
Resources::ResourceName | materialName |
Util::FixedArray< CoreGraphics::ResourceTableId > | resourceTables |
Protected Attributes inherited from Models::TransformNode | |
Math::vec3 | position |
Math::quat | rotate |
Math::vec3 | scale |
Math::vec3 | rotatePivot |
Math::vec3 | scalePivot |
bool | isInViewSpace |
float | minDistance |
float | maxDistance |
bool | useLodDistances |
bool | lockedToViewer |
Protected Attributes inherited from Models::ModelNode | |
Util::StringAtom | name |
NodeType | type |
NodeBits | bits |
Models::ModelNode * | parent |
Util::Array< Models::ModelNode * > | children |
Math::bbox | boundingBox |
Util::StringAtom | tag |
IndexT | uniqueId |
Friends | |
class | ModelContext |
class | ModelLoader |
Additional Inherited Members | |
Static Protected Attributes inherited from Models::ModelNode | |
static IndexT | ModelNodeUniqueIdCounter = 0 |
Models::ShaderStateNode::ShaderStateNode | ( | ) |
constructor
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virtual |
destructor
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static |
Create resource table.
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inline |
get surface
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overrideprotectedvirtual |
load shader state
Reimplemented from Models::TransformNode.
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overrideprotectedvirtual |
called when loading finished
Reimplemented from Models::ModelNode.
Reimplemented in Models::CharacterSkinNode, Models::ParticleSystemNode, and Models::PrimitiveNode.
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overrideprotectedvirtual |
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friend |
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friend |
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protected |
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protected |
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protected |
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static |
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protected |