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Nebula
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Inherits Nebula.Game.INebulaApi.
Public Member Functions | |
| static UInt64 | CreateEntity (uint worldId, string template) |
| static bool | IsValid (UInt64 entityId) |
| static void | DeleteEntity (UInt64 entityId) |
| static Vector3 | GetPosition (UInt64 entityId) |
| static void | SetPosition (UInt64 entityId, Vector3 position) |
| static Quaternion | GetOrientation (UInt64 entityId) |
| static void | SetOrientation (UInt64 entityId, Quaternion orientation) |
| static Vector3 | GetScale (UInt64 entityId) |
| static void | SetScale (UInt64 entityId, Vector3 position) |
| static bool | HasComponent (UInt64 entityId, uint componentId) |
| static uint | GetComponentId (string name) |
| static void | GetComponentData (UInt64 entityId, uint componentId, IntPtr data, int dataSize) |
| static void | SetComponentData (UInt64 entityId, uint componentId, IntPtr data, int dataSize) |
| static uint | GetDefaultWorldId () |
| UInt64 Nebula.Game.NebulaApiV1.CreateEntity | ( | uint | worldId, |
| string | template ) |
| void Nebula.Game.NebulaApiV1.DeleteEntity | ( | UInt64 | entityId | ) |
| void Nebula.Game.NebulaApiV1.GetComponentData | ( | UInt64 | entityId, |
| uint | componentId, | ||
| IntPtr | data, | ||
| int | dataSize ) |
| uint Nebula.Game.NebulaApiV1.GetComponentId | ( | string | name | ) |
| uint Nebula.Game.NebulaApiV1.GetDefaultWorldId | ( | ) |
| Quaternion Nebula.Game.NebulaApiV1.GetOrientation | ( | UInt64 | entityId | ) |
| Vector3 Nebula.Game.NebulaApiV1.GetPosition | ( | UInt64 | entityId | ) |
| Vector3 Nebula.Game.NebulaApiV1.GetScale | ( | UInt64 | entityId | ) |
| bool Nebula.Game.NebulaApiV1.HasComponent | ( | UInt64 | entityId, |
| uint | componentId ) |
| bool Nebula.Game.NebulaApiV1.IsValid | ( | UInt64 | entityId | ) |
| void Nebula.Game.NebulaApiV1.SetComponentData | ( | UInt64 | entityId, |
| uint | componentId, | ||
| IntPtr | data, | ||
| int | dataSize ) |
| void Nebula.Game.NebulaApiV1.SetOrientation | ( | UInt64 | entityId, |
| Quaternion | orientation ) |
| void Nebula.Game.NebulaApiV1.SetPosition | ( | UInt64 | entityId, |
| Vector3 | position ) |
| void Nebula.Game.NebulaApiV1.SetScale | ( | UInt64 | entityId, |
| Vector3 | position ) |