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Nebula
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#include <visibilitycontext.h>
Inherits Graphics::GraphicsContext.
Static Public Member Functions | |
| static void | Setup (const Graphics::GraphicsEntityId id, VisibilityEntityType entityType) |
| setup entity | |
| static void | Create () |
| create context | |
Private Types | |
| typedef Ids::IdAllocator< Graphics::GraphicsEntityId, uint32_t > | ObservableAllocator |
Private Member Functions | |
| __DeclareContext () | |
Static Private Member Functions | |
| static Graphics::ContextEntityId | Alloc () |
| allocate a new slice for this context | |
| static void | Dealloc (Graphics::ContextEntityId id) |
| deallocate a slice | |
Static Private Attributes | |
| static ObservableAllocator | observableAllocator |
Friends | |
| class | ObserverContext |
| class | Models::ModelContext |
Additional Inherited Members | |
Public Member Functions inherited from Graphics::GraphicsContext | |
| GraphicsContext () | |
| constructor | |
| virtual | ~GraphicsContext () |
| destructor | |
Static Protected Member Functions inherited from Graphics::GraphicsContext | |
| static void | InternalRegisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
| static void | InternalDeregisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
| template<class ID_ALLOCATOR> | |
| static void | InternalDefragment (ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) |
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private |
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private |
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staticprivate |
allocate a new slice for this context
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static |
create context
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staticprivate |
deallocate a slice
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static |
setup entity
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friend |
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friend |
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staticprivate |