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Nebula
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#include "visibilitycontext.h"#include "graphics/graphicsserver.h"#include "graphics/cameracontext.h"#include "particles/particlecontext.h"#include "lighting/lightcontext.h"#include "lighting/lightprobecontext.h"#include "models/modelcontext.h"#include "characters/charactercontext.h"#include "systems/boxsystem.h"#include "systems/octreesystem.h"#include "systems/portalsystem.h"#include "systems/quadtreesystem.h"#include "systems/bruteforcesystem.h"#include "profiling/profiling.h"#include "util/randomnumbertable.h"#include "jobs2/jobs2.h"#include "imgui.h"Namespaces | |
| namespace | Visibility |
| Implements a resource loader for models. | |
Functions | |
| Visibility::__ImplementContext (ObserverContext, ObserverContext::observerAllocator) struct ObservableGlobalState | |
| Visibility::__ImplementContext (ObservableContext, ObservableContext::observableAllocator) | |
Variables | |
| static Util::Queue< Threading::Event * > | Visibility::waitEvents |
| Visibility::ObservableState | |