Nebula
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#include "visibilitycontext.h"
#include "graphics/graphicsserver.h"
#include "graphics/cameracontext.h"
#include "particles/particlecontext.h"
#include "lighting/lightcontext.h"
#include "lighting/lightprobecontext.h"
#include "models/modelcontext.h"
#include "characters/charactercontext.h"
#include "systems/boxsystem.h"
#include "systems/octreesystem.h"
#include "systems/portalsystem.h"
#include "systems/quadtreesystem.h"
#include "systems/bruteforcesystem.h"
#include "profiling/profiling.h"
#include "util/randomnumbertable.h"
#include "jobs2/jobs2.h"
#include "imgui.h"
Namespaces | |
namespace | Visibility |
Implements a resource loader for models. | |
Functions | |
Visibility::__ImplementContext (ObserverContext, ObserverContext::observerAllocator) struct ObservableGlobalState | |
Visibility::__ImplementContext (ObservableContext, ObservableContext::observableAllocator) | |
Variables | |
static Util::Queue< Threading::Event * > | Visibility::waitEvents |
Visibility::ObservableState | |