Nebula
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clientconnection.h File Reference
#include "GameNetworkingSockets/steam/steamnetworkingtypes.h"
#include "timing/time.h"

Go to the source code of this file.

Classes

class  Multiplayer::ClientConnection
 

Namespaces

namespace  Multiplayer
 

Enumerations

enum class  Multiplayer::ClientGroup {
  Multiplayer::DontCare = 0 , Multiplayer::Lobby , Multiplayer::Game , Multiplayer::Monitoring ,
  Multiplayer::NumClientGroups
}
 Clients can be bucketet into client groups that can be polled at differing rates. More...