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template<typename TYPE > |
void | Game::ComponentDrawFuncT (ComponentId component, void *data, bool *commit) |
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template<typename TYPE , std::size_t i = 0> |
void | Game::InspectorDrawField (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Entity > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< bool > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< int > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< int64 > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< uint > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< uint64 > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< float > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Util::StringAtom > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Math::mat4 > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Math::vec3 > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Math::vec4 > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Math::quat > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Position > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Orientation > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Scale > (ComponentId, void *, bool *) |
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template<> |
void | Game::ComponentDrawFuncT< Util::Color > (ComponentId, void *, bool *) |
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