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csmutil.h File Reference
#include "core/refcounted.h"
#include "math/frustum.h"
#include "math/mat4.h"
#include "graphics/graphicsentity.h"

Go to the source code of this file.

Classes

class  Lighting::CSMUtil
 Helper class for creating and rendering Cascading Shadow Maps. More...
 
struct  Lighting::CSMUtil::CascadeFrustum
 

Namespaces

namespace  Lighting
 The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId.
 

Macros

#define FLT_MAX   3.402823466e+38F
 
#define FLT_MIN   1.175494351e-38F
 

Macro Definition Documentation

◆ FLT_MAX

#define FLT_MAX   3.402823466e+38F

◆ FLT_MIN

#define FLT_MIN   1.175494351e-38F