Nebula
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#include "core/refcounted.h"
#include "math/frustum.h"
#include "math/mat4.h"
#include "graphics/graphicsentity.h"
Go to the source code of this file.
Classes | |
class | Lighting::CSMUtil |
Helper class for creating and rendering Cascading Shadow Maps. More... | |
struct | Lighting::CSMUtil::CascadeFrustum |
Namespaces | |
namespace | Lighting |
The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId. | |
Macros | |
#define | FLT_MAX 3.402823466e+38F |
#define | FLT_MIN 1.175494351e-38F |
#define FLT_MAX 3.402823466e+38F |
#define FLT_MIN 1.175494351e-38F |