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Nebula
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#include "core/refcounted.h"#include "math/frustum.h"#include "math/mat4.h"#include "graphics/graphicsentity.h"Go to the source code of this file.
Classes | |
| class | Lighting::CSMUtil |
| Helper class for creating and rendering Cascading Shadow Maps. More... | |
| struct | Lighting::CSMUtil::CascadeFrustum |
Namespaces | |
| namespace | Lighting |
| The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId. | |
Macros | |
| #define | FLT_MAX 3.402823466e+38F |
| #define | FLT_MIN 1.175494351e-38F |
| #define FLT_MAX 3.402823466e+38F |
| #define FLT_MIN 1.175494351e-38F |