Nebula
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#include "core/refcounted.h"
#include "core/singleton.h"
#include "coregraphics/antialiasquality.h"
#include "coregraphics/adapter.h"
#include "coregraphics/displayeventhandler.h"
#include "coregraphics/displaymode.h"
#include "coregraphics/adapterinfo.h"
#include "util/blob.h"
#include "coregraphics/window.h"
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Classes | |
class | Base::DisplayDeviceBase |
A DisplayDevice object represents the display where the RenderDevice presents the rendered frame. More... | |
Namespaces | |
namespace | Base |