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Nebula
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#include "core/refcounted.h"#include "core/singleton.h"#include "coregraphics/antialiasquality.h"#include "coregraphics/adapter.h"#include "coregraphics/displayeventhandler.h"#include "coregraphics/displaymode.h"#include "coregraphics/adapterinfo.h"#include "util/blob.h"#include "coregraphics/window.h"Go to the source code of this file.
Classes | |
| class | Base::DisplayDeviceBase |
| A DisplayDevice object represents the display where the RenderDevice presents the rendered frame. More... | |
Namespaces | |
| namespace | Base |