The game content server initializes access to game content on console platforms.
Definition gamecontentserverbase.h:21
void SetTitle(const Util::String &title)
set human readable game title
Definition gamecontentserverbase.h:70
Util::String version
Definition gamecontentserverbase.h:53
__DeclareInterfaceSingleton(GameContentServerBase)
Util::String titleId
Definition gamecontentserverbase.h:52
void SetVersion(const Util::String &version)
set title version
Definition gamecontentserverbase.h:106
const Util::String & GetTitle() const
get human readable game title
Definition gamecontentserverbase.h:79
GameContentServerBase()
constructor
Definition gamecontentserverbase.cc:17
bool isValid
Definition gamecontentserverbase.h:54
__DeclareClass(GameContentServerBase)
void SetTitleId(const Util::String &titleId)
set title id
Definition gamecontentserverbase.h:88
bool IsValid() const
return true if object has been setup
Definition gamecontentserverbase.h:61
const Util::String & GetVersion() const
get title version
Definition gamecontentserverbase.h:115
void Discard()
discard the object
Definition gamecontentserverbase.cc:49
const Util::String & GetTitleId() const
get title id
Definition gamecontentserverbase.h:97
virtual ~GameContentServerBase()
destructor
Definition gamecontentserverbase.cc:26
Util::String title
Definition gamecontentserverbase.h:51
void Setup()
setup the object
Definition gamecontentserverbase.cc:36